Oblivion
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Szulejman

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NagySzulejman

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About this mod

This is an utility to open and edit Esp, Esm files with \"multiselectionable\" treeview(wich was not included in TESSnip) and other usefull functions

Permissions and credits
(this is the same text as in the REDAME)
-you'll need .NET Framework to run theapplication(downloaded form: http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en)
-The program uses the algorithm of the tessnip to open and save esps and esms (thanks for uploading the source i really appreciate it!)

Controlls:
-y = Delete
-x = Adds selected items to the clipboardlist(without clearing it!)
-c = Adds selected items to the clipboardlist(after clearing it)
-v = Paste items(all) from clipboardlist under the selected item(s)
-b = Adds all subitems of a node to the clipboardlist

KnownBugs:
-I don't know why if you use the program (really)long time(like houres) without exiting the process the multiselection will become weird(probably because of a "notcleared memory space" or I don'tknow why)
-I didn't care of FormIDs since the program can't know where to start indexing(how many plugins do you use at the same time and others) and the TEsConstructionSet can do the indexing itself(better faster than any utility)...

Other:
-This is a fast design program...
-post any report, comment, idea or wish on the files page on tesnexus please.
-The application uses only one file (OpenPath) to store the location from where to start the openfiledialog(coded in utf8 I think...(anyway you can open it with notepad))
-source code included(created with c#(I wanted to code it fast), .net 3.0, visual studio 2005)

OtheOther:
-the "CreatSubRecordContAllRec'FormID function: creates a Subrecord which will contain (as data) the list of selected Record's FormIDs(uints(4bytes)following each other without any spacing)(I used this for creating the ENAM and the HNAM Subrecords for RACEs)
-the"RemoveSubrecNAmed will delete the Subrecords with the given name(in the textbox next to the label) from the selected Record(s)
-under the options tag there is a DeleteSameEDIDs or an IndexSameEDIDs text the CheckEDIDs function will do what's writen
-checkfrequently the label at the bottom of the clientrectangle(the programs U(ser)I(nterface)) it will (hopefully) always give you information about the proccess
-with the createeyes method you will be able to create the Records of eyes by selecting the .dds files the problem is that you will need to put the files under the "//oblivion\data\textures\characters\eyes\" folder because the algorithm writes the ICON Subrecord as the textures were under that location