Oblivion
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Graewolf

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Graewolph

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About this mod

Same as my AlheimrV2 Installation: Just copy the AlfheimrV2DK.esp file to your data folder in your Oblivion directory, WARNING: you HAVE to have AlfheimrV2 installed before using this.The meshes/textures are in the other mod I released. In this version the gift is right outside the dungeon where you get out to start the main quest. It\'s right

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As per request by jhorri "Posted by jhorri at 2007-12-23 22:06:31 Voted 9.00 on 12/23/07
For what it is, it's quite well executed. This would be good for testing other mods instead hammering in a bunch of codes. Since I use a skip tutorial for testing, would you post a version where the bag is on a box on the pier outside the sewer exit, it would be very helpful? TIA.
:::shaking fist at jhorri:::: ok buddy!! LOL

In THIS version it's located at the sewer exit ... by the boat not the pier. I used the same textures as before so I'm not going to upload everything again. just the ESP file. You'll need the original AlfheimrV2 installed in data directory. So just check AlfheimrV2 if you want to start a new game w/this, OR for those like jhorri use this new AlfheimrV2DK esp.

Just copy the AlfheimrV2DK.esp file to the data folder and you should be fine.

Original readme:

The Alfeimr have left you four small gifts, all you have to do is battle three rats to get them! One amulet, two rings and a special sword. So you can drop Renault's pigsticker as this one is much nicer! Oh, and a fairy staff.. almost forgot that one!

Installation:
Just drag the data folder to your Oblivion directory , click yes to any boxes that come up.(Dont worry no other files get replaced.)

NOTE: Textures and meshes were created by Vagabond Angel who has made my favorite weapons since Morrowind ( The VA HissyoKatana is his best for that game) the retexture for the staff I did myself as I wanted something different.
All items ARE overly enchanted; and they are god/godess items.You have been warned. I use these when experimenting with mods, others and my own.
In this version Kantus Jeril's amulet's resist normal weapons has been removed so you may upgrade your armorer stats.I think the hostile NPCs were getting frustrated by not hitting me lol

I tried to stay true to the game items, some are first and second age items (With the exception of the Alfheimr staff as the fairy realm was destroyed at the creation of Nirn by the brothers Anu & Padomay - but that's another story for another time..)

You cannot miss the Alfheimr sack as it is floating in middair near the chest and the skeleton with the bow after Septim and his two guards ditch your sorry butt in the begining of game.

The Items:

1) Kantus Jeril's amulet. For those who don't know this Count established the city of Chorrol in 1E 2703.The county was awarded to him by Reman I for his heroism at Pale pass.Creator of this charm is unknown.
Detect life 360
Reflect damage, reflect spell, resist disease, resist paralysis, and resist poison - all set to the outrageous sum of 10000 (I guess the battlemage got carried away)

2) Ring of Hopesfire. Created by an unknown battlemage in first age.(Note: in ES lore Hopes fire is a sword) This is for the weary traveler/mage.
Restore fatigue 20
Restore health 20
Restore magica 20
Water breathing for those that are not Argonian

3) Ring of surroundings. Created by a wizard in first age to spy on his lover. Short of it is he caught her cheating and threw himself off his tower, go figure (I'd killed her myself but hey that's me)
Chameleon set to 150

4) Tsaesci blade. Forged by Dinieras-Ves, a warlord in first age.There has been conjecture this may be the very same weapon wielded later by Savirien-Chorrak who fought Reman III's son Prince Juilek. No one knows for sure.
Fire damage
Frost & shock damage all at 100
Uses 79
Speed 2.0
Reg damage 100

5) Alfhiemr staff of Golden fire.
Fire damage 80
Reg damage 60
Speed 3.0
Wght. 3.0
The reason so light and fast is because it was designed for Fairy adventurers.Who could'nt use reg iron or steel weapons as they're deadly to them.Hmm.. glass weapons perhaps..

In closing...
I was (and still may) create a fairy mod for vanilla Oblivion.The problem has been I can't decide which one (fairy wise) to use.People say fairy and you think of Tinkerbell, who is actually a flower fairy- wings and all.That's an invention from victorian times. And I'd like to stay true to the older forms!
I'd love to use the Tuatha de Dannan, or the Daoine Sidhe the Irish Scottish gaelic forms but that may confuse people as they don't have wings and they could pass for humans.So they'd end up looking like elves anyway (elves are in the fae class BTW) and people would cry out:" THAT'S NOT A FAIRY!!!" look up what I'm talking about if you don't believe me.
So for now I stick with a older Norse class the Alfhiemr until I decide.(no wings!)

But I've bored you enough! enjoy the mod.

A special an hearty thanks to Vagabond Angel for his mesh and texture work for the sword,
And a special thanks to Floydian1 who put this silly idea in my head lol (the Fae)
And to Meadowfae =)