Oblivion

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nenina

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About this mod

Spawn points produce 2 enemies instead of 1. Annoying enemies don\'t get extra spawns. Read on to review the list of enemies affected!

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Spawn points produce 2 enemies instead of 1. Annoying enemies don't get extra spawns. Read on to review the list of enemies affected!

Based on Not-So-Adrenaline-Oblivion, this reviews and fixes the LL0, LL1, and LL2 lists so that mobs of minotaur and droves of dreugh are not spawned. Ruins, forts, and caves get double numbers of npc-type enemies, including bosses. Undead dungeons have x2 skeletons/ghosts, but only x1 wraiths/zombies. Outside areas will have x2 wolves/imps/mudcrabs, but only x1 bears/lions/ogres. Waves of annoying will-o-the-wisps are gone. Does not affect quest lists.

You can easily edit this mod for your use by changing the LL0 Lists to further increase the amount of spawns for creatures you like to fight more. Leave the LL1 and LL2 Lists alone, as they may call on and multiply from the LL0 Lists.



Compatability:
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Made for Vanilla Oblivion. Only changes Leveled Enemies Lists.



Installation:
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Copy Fair x2 Spawns v1.0.esp to your Data Folder. Open Oblivion's Game Interface, click Data Files button, and enable Fair x2 Spawns v1.0



Get Extra Spawns:
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Bandits x2
Conjurers x2
Marauders x2
Necromancers x2
Dremora x2
Vampires x2
Spider Daedra x1/x2
Flame Atronachs x2
Goblins x1/x2
Mudcrabs x2/x3/x4
Wolves x2
Rats x2/x3/x4
Skeletons x2
Ghosts x2
Scamps x2
Imps x2


Don't Get x2 Spawns:
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Will-o-the-Wisps
Wraiths
Spriggans
Land Dreughs
Minotaurs
Trolls
Ogres
Bears
Mountain Lions
Storm Atronachs
Xivilais
Deadroths
Clannfears
Frost Atronachs
Zombies
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