Oblivion

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Mentalor

Uploaded by

Mentalor

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About this mod

Wasn\'t it funny that your character could carry full steel plate armor and few swords, but after picking up 1 little strawberry he suddenly gets crushed under the mighty weight of his inventory? Well, this mod fixes that by altering the character\'s performance depending upon how encumbered the character is. Now, by the power of OBSE...

Permissions and credits
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1. REQUIREMENTS
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Oblivion v1.1.0.511 or higher
Oblivion Script Extender 0013 or higher (Get the latest version at http://obse.silverlock.org)


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2. INSTALLATION
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For new users:

1. Ensure you are using a saved game where your carried weight is about half that of your maximum allowed weight. i.e. if your maximum allowed weight is 200lb you should be carrying around 100lb.
2. Extract the files into your Oblivion\Data folder.
3. Start Oblivion.
4. Select the More Realistic Encumbrance plugin in the Data Files section.
5. Start Oblivion...have fun.

For upgrading users:

1. Start the game with the OLD version still in place.
2. Ensure that you are carrying about half your maximum allowed weight and that you are not fatigued...do a New Save.
3. Exit the game, uncheck the mod in Data Files and start the game again,
4. Load the save you made in 2., allowing the game to continue when it errors after you start it (the error is normal)
5. Make another New Save and exit.
6. Install the upgraded mod and check it in Data Files.
7. Start game and load save made in 5.
8. Make ANOTHER New Save and continue playing...AFTER testing the mod until you are happy it does what it says on the tin.


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3. PLAYING THE MOD
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Should work by itself.


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4. SAVED GAMES
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The mod should be fully compatible with old save games. Just make sure you are carrying about half your maximum allowed weight and that you are NOT ENCUMBERED OR FATIGUED when you un/install the mod and everything should be fine.


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5. DESCRIPTION
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Wasn't it funny that your character could carry full steel plate armor and few swords, but after picking up 1 little strawberry he suddenly gets crushed under the mighty weight of his inventory? Well, this mod fixes that by altering the character's performance depending upon how encumbered the character is.

Now, by the power of OBSE, More Realistic Encumbrance makes all Fatigue and Stat adjustments smoothly...no more jumps in encumbrance as you pick up more stuff...unless you pick up a lot of stuff at once that is. If you only pick up small amounts at a time only small adjustments will be made.

The Shinji Encumbrance Bonus is for those players who carry very little equipment...they will gain bonuses to stats and Fatigue regeneration. Fighting naked just got an advantage.

Athletics, Acrobatics and Sneak skills will increase more quickly if you run, jump, swim, hide or pick-pocket whilst encumbered, fatigued or Shinji. The harder you push yourself, the higher the rewards will be.

Sound is now included as an audible indicator of your physical stress level...getting louder and faster the more stress you put yourself under.



Encumbrance Effects
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*** Shinji Encumbrance Bonus
When carrying less weight than this Athletics-based threshold (see Calculations below) your Fatigue will recover quicker. You will get bonuses to Speed, Agility, Sneak and Acrobatics (the maximum possible bonus increases based on your Willpower)...also Athletics, Acrobatics and Sneak skills will increase upto twice as fast as when carrying 'normal' weights. The less you carry, the bigger the bonus.

*** Unencumbered
When carrying weights between the thresholds for Shinji Bonus and Slight Encumbrance you will be not be affected by any encumbrance related stat adjustments and skills will increase at a normal rate.

*** Slight Encumbrance
When carrying more than this Endurance-based threshold, initially, your Fatigue will regenerate slower...but as you approach your maximum allowed weight, Fatigue will begin to slowly drain away. The maximum amount your Fatigue can regenerate to will fall and you will get drains to your Speed, Agility, Sneak and Acrobatics. On the bright side, because of the extra skill involved in moving whilst encumbered Athletics, Acrobatics and Sneak skills will increase upto twice as fast as when carrying 'normal' weights.

*** Great Encumbrance
When your carried weight goes over your maximum allowed weight you will be allowed to (attempt to) carry more. Your Fatigue will drain faster, your maximum fatigue will fall further and the drains on your stats will be more severe. The especially hardy, more athletic type, may attempt to attain Athletics, Acrobatics and Sneak experience in excess of 3 times quicker than under 'normal' weight conditions...however, carrying a hearty selection of Restore Fatigue potions is highly recommended before undertaking such activity. Eventually, because of the various drains experienced you will simply be too fatigued to stand up and will fall over. You will then need to either drop something or take a Feather potion, though sometimes a Restore Fatigue potion may be enough to get you standing again...breifly.



Fatigue Effects
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This part of the mod tweaks the way that Fatigue functions. Fatigue will now be lost whilst running and also whilst casting spells.

*** Out of Breath
When your Fatigue drops below this Athletics-based threshold, you will become Out of Breath and will lose Speed, Agility, Sneak and Acrobatics. The longer you are out of breath, the bigger the drain on your stats will be. Because of extra skill involved in moving whilst fatigued Athletics, Acrobatics and Sneak skills will increase upto twice as fast as when unfatigued.

*** Exhaustion
If you reach 0% Fatigue you will probably collapse, exhausted.

*** Recovery
Once you have been Out of Breath, your stats will take a few seconds to return to normal. Get those Restore Stamina potions ready!



Calculations
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Now for the science bit...probably best skip this section if you don't like equations!

*** Shinji Encumbrance Bonus
The weight at which the Shinji Encumbrance Bonus starts is calculated by the formula:

Shinji Threshold = 'normal' max weight * (0.05 + (Athletics / 1000))

The maximum Shinji Stat Bonus is simply:

Max Bonus = Willpower / 10

Whilst under the Shinji threshold your Fatigue will regenerate upto 50% faster. This is based solely on how much you are carrying.


*** Encumbrance
The weight at which Slight encumbrance occurs is calculated by the formula:

Slight encumbrance Threshold = 'normal' max weight * (0.75 + Endurance / 1000))

Once you reach Slight encumbrance any extra weight you pick up will lower your Fatigue regeneration limit (allowing Oblivion to handle the effects of low Fatigue). The amount your regen limit is lowered by is calculated per extra lb picked up using the formula:

Fatigue per lb = (200 - Athletics) / 100

The rate at which Fatigue regenerates will decrease per lb picked up based on the formula:

Fatigue Regen per lb = ((fFatigueReturnBase * 1.5) / (Max Weight - (MaxWeight * 0.75))) * -1

fFatigueReturnBase is the GMST upon which Oblivion bases how fast Fatigue regenerates. The calculation returns a value which means that when you get to roughly 90% your maximum encumbrance Fatigue drain will equal Fatigue regen. From then on, your fatigue will start to slowly drain away until you fall over.

The Amount your stats will drop by is calculated per lb by:

Stat Adjustment Per lb = ((40 - (Strength / 5)) / (Max Weight - Slight Threshold)) * -1


*** Fatigue
The percentage at which you become Out of Breath is calculated as 30 - (Athletics / 5) percent



Settings
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MRE now includes More Realistic Encumbrance.INI, which contains many MRE settings and instructions on how to change them. In game, the Encumbrance Configuration Ring will be added to your inventory when you first start using the mod. This ring will allow you to turn certain MRE functions on and off. There is also the ability to reset MRE to the current INI file. This should be used to make your game reflect any changes you have made to MRE.INI, as the INI file is only automatically read when you first start the mod...not everytime you load a game.