Oblivion

File information

Last updated

Original upload

Created by

BuffetKiller

Uploaded by

BuffetKiller

Virus scan

Safe to use

About this mod

This is the 2-in-1 mod for Beatiful People and Soya mod and i\'ve added a conflict detector ( Links now working!!)

Permissions and credits
Name: Beautiful People 2.7 and Soya
Version: 1.0
Date: 12/14/2007
Category: Hair and Face Models
Requirements: Oblivion Patch 1.2.0.214, Oblivion Script Extender (OBSE), Oblivion Mod Manager (OBMM)
Author(s): Soya And MidnightVoyager

Description
===========
Beautiful People 2.7 + Soya 4 Hair Pack merged one esp file.


Details
=======
This mod is for people that want BP and Soya's hair pack with out conflicts.

You need to download both of the base mods to get all the meshes and textures but only use this esp not all three.

Beautiful People 2.7
Soya 4 hair pack (english)

[official patch (@ Oblivion Site) and unofficial patch required

Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s). (make sure you dont have BP and Soya checked!!)

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\




History
=======
Beatiful People 2.7:
=======
2.7: Added the Seducer, Saint, and Order eyes to Ainmhe - got left out somehow, and I happened to notice. Made new eyes for Sheogorath, added them to him and all the races except Argonians. Double-checked the Wrye Bash tags on all ESPs, fixed some incorrect ones. Wrye Bash for best effect.

2.6: Checked the Dremora, Reanimate, and Vampire eyes as playable. Made sure the Golden Saint, Dark Seducer, and Order eye races were playable. (Were unchecked in most MM ESPs) Updated all BR versions to work for SI Redguards as well (Soon to be in the normal version of BR). Added proper Wrye Bash tags to all ESPs. Copied over Capucine Colorable Beast Hair files again to ensure all are present.

2.5: Removed special eye meshes. Instead use them as an overwrite. Added Argonian Headsets. Updated to include new eye options from Shivering Isles. Cleared out Custom Race fixes, which means the Unofficial Oblivion Patch is now required. Added compatibility patch for Martigen's Monster Mod's Resized Races ESP, Mighty Magick, Better Redguards, and combinations of the three.

2.2: 2.0 shader version is fixed. Thank god. Go, Sammy Grey and Motub!

2.1: Included A version with the hair fix. Also includes a Mighty Magick version with the hair fix.

2.0: Improved readme. Condensed important notes about included mods. Elaborate Eyes and Ainmhe updated to 1.2. Eyes for Ren's Mystic Elves changed to Elaborate Eyes mesh, and Elaborate Eye-type Mystic Elf eyes created. And... uh, it got alot bigger pretty quickly. Incorporated requests. KyneTarse's Vampire Hunter's Sight and Khajiit Night Eye toggles, Capucine's Character Creation (Except the eyes), and Theodic Marthil's Skyrim Khajiit. Mighty Magick now supports this.

1.0: Release
=======
Soya
=======
1.0: Release



Credits
=======
???Give credit where it is due and if everything was done by your lonesome,
then you only need to thank Bethesda for the great game and free construction
kit...oh and the places where you intend to upload your mod...oh and to the
documentation web sites and forums. It's a little silly to credit yourself
since it is already assumed. ;)

Thanks to:
Bethesda for creating Oblivion.
TESNexus.com for having this awesome site!
Soya and MidnightVoyager for making these mods.
Me for merging both mods in one esp.

Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it
doesn't work or your PC blows up.