Mr_Siikas foxes
Oblivion » Modders Resources & Tutorials
Oblivion » Modders Resources & Tutorials
Added: 10/12/2007 - 09:19AM
Updated: 25/02/2010 - 12:03AM
Description
Last updated at 0:03, 25 Feb 2010 Uploaded at 9:19, 10 Dec 2007
Mr_Siika presents:
***********************
* MR_SIIKA's FOXES *
***********************
a modder's ressource for TES IV: Oblivion.
Includes:
- a fox mesh (uses the dog/wolf skeleton)
- a fox texture
- a foxrug mesh (similar to the wolfrug, could also be used to create an item)
- a foxrug texture
Installation:
Copy to data directory
Integration into your mod:
The fox is a modder's ressource and is free for everyone
to use as long as he/she gives proper credit.
Create a new creature by duplicating a dog or wolf.
Then go to model tab and deselect all models. Then
select the fox model (if you have difficulites in finding
the fox in the model list, make sure the fox.nif lies under
meshes/creatures/dog).
Place the fox with the CS.
I'd suggest making the fox a shy animal (click the AI
button and set aggression to 100 and confidence to 0).
****
have fun!
***********************
* MR_SIIKA's FOXES *
***********************
a modder's ressource for TES IV: Oblivion.
Includes:
- a fox mesh (uses the dog/wolf skeleton)
- a fox texture
- a foxrug mesh (similar to the wolfrug, could also be used to create an item)
- a foxrug texture
Installation:
Copy to data directory
Integration into your mod:
The fox is a modder's ressource and is free for everyone
to use as long as he/she gives proper credit.
Create a new creature by duplicating a dog or wolf.
Then go to model tab and deselect all models. Then
select the fox model (if you have difficulites in finding
the fox in the model list, make sure the fox.nif lies under
meshes/creatures/dog).
Place the fox with the CS.
I'd suggest making the fox a shy animal (click the AI
button and set aggression to 100 and confidence to 0).
****
have fun!
