Oblivion

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Lemunde

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Lemunde

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About this mod

A floating, open air, pocket dimension home.

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A pocket dimension house done in a sort of Horazon's Sanctuary/Alice in Wonderland style. There's ample storage, plenty of display area and a whole lot of eye candy. A script attached to a book assures that you won't have to deal with unwanted spells in your spellbook as long as the book is not in your inventory. Just drop the book and the spells are gone, simple as that.

No extra spells this time. There's a stove that you can turn on and off and there are some areas that light up at night. Nothing too fancy as far as non-aesthetic features.

That's pretty much it. There's a little backstory in the book if you care to read it.

Changes:

1.01
*"Floating" bricks. I know I said I couldn't. I found a way.

1.2
*No more invisible walls! You can now jump off the edge and hop from brick to brick all you want. Keep in mind the floating(moving) bricks have some awkward collision so don't rely on them. After you fall a certain distance you will automatically attempt to cast the spell to take you back to Tamriel. If for some reason you fail to cast the spell you will... Let's just say you'll get a quick two second tour of The Nether before you die.

*Tossing useless items off into The Nether is now encouraged. Be careful with items you want to keep as this has not been tested as extensively as I would like but so far nothing has been permanently lost.

*Added several weapon and armor displays to the walls. To use these simply drag an item up to the display and it will automatically align itself and remain there until you pick it up. When you drop it again it will place itself back on the display automatically. To release it simply pick it up and replace it with another item. You can also replace items without picking them up. The previous item will simply drop to the floor. In some situations the old item may replace an item that was displayed below it so be careful.

*Added a "Trash" barrel to the storage area. Items placed in this container will remain for roughly two seconds and then disappear.

1.3
*Fixed a major issue where vanilla triggers had their scripts replaced. All triggers should function normally now.