Oblivion

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Atrea

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Atrea

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About this mod

This mod is recommended when you do the main quest. I always found it strange that when an Oblivion Gate opens that you only encounter a few Daedra near the Gate. Now you can encounter them everyone on Tamriel, except dungeons. You will also encounter more Daedra during the Main Quest. The Battle of Kvatch is an example.

Permissions and credits
Demonstration video's

(Traveling on the road between Bruma and Imperial City)

http://www.youtube.com/watch?v=ILkYrS5REpA
(Harder Battle of Kvatch with 3x more Daedra)

http://www.youtube.com/watch?v=FWEJeihpZf4
(Harder and longer Defense of Bruma, the great gate will now open after 20 mins real time and 2x more Daedra to fight)


I know there's MMM, but this mod is just for people who don't want a large overhaul.

Intro:
This mod is recommended when you do the main quest. I always found it strange that when an Oblivion Gate opens that you only encounter a few Daedra near the Gate. Now you can encounter them everyone on Tamriel, except dungeons. You will also encounter more Daedra during the Main Quest. The Battle of Kvatch is an example.

What this mod does:
- I replaced weak monsters you encounter in Tamriel (This does not include dungeons) with Daedra, large bandit/marauder groups/vampires. You can encounter all types of Daedra at level 1.
- The Battle of Kvatch will have Dremora in stead of scamps. Plus there are a lot more enemies!
- Defense of Bruma will least 20 minutes before the Great Gate opens! And a lot more monsters spawn.
* If you only want the battle to be longer, here is a separate mod:
http://www.tesnexus.com/downloads/file.php?id=14117

Note: You will either need a powerful PC, or turn down your settings TEMPORARY.
Other performance tips:
http://www.bethsoft.com/bgsforums/index.php?showtopic=718322

More variation:
In vanilla all Daedra pretty much looked the same, except mages. I now gave them more varied equipment, more kinds of weapons. Some Daedra have hoods, heavy and lightly armored, some are fast while others are slow etc.

Recommended mods:
Stronger Allies
(Good for huge amount of Daedra enoucnters during the Main Quest)
http://www.tesnexus.com/downloads/file.php?id=13204
Stronger Patrols: (Good when road patrols encounter huge amount of Daedra)
http://www.tesnexus.com/downloads/file.php?id=14090

Installation:
Just copy and past the ESP file to your OB Data Folder and enable the mod.


Q: Is this compatible with Enhanced Daedric Invasion?
http://www.tesnexus.com/downloads/file.php?id=9858
A: Yes, any mod that doesn't change the monster lists is compatible.

Please report bugs, mistakes! Suggestions are always welcome!