Oblivion

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Created by

Kilobyte

Uploaded by

candykilobyte

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About this mod

Battlehorn Museum 0.2 0.2 Added more display cases to the Great Hall. Removed floating display case in the Great Hall. NPCs should walk around display cases instead of trying to walk through them. Added named chests and other things to the secret room, because I hate forgetting where I stashed my potions. Added the first NPC for the castle

Permissions and credits
Battlehorn Museum 0.2

0.2
Added more display cases to the Great Hall.
Removed floating display case in the Great Hall.
NPCs should walk around display cases instead of trying to walk through them.
Added named chests and other things to the secret room, because I hate forgetting where I stashed my potions.
Added the first NPC for the castle court- a castle mage. She doesn't do anything yet, but that will be remedied.
Set up a bed for the castle mage in the servant's quarters.
Added a secret museum.

0.1
Added a LOT more display cases,
More lighting (found it too dark myself)
A secret room with more containers and lots of space for magical experiments. Not telling where the secret room is, but it's pretty obvious if you look carefully.

INSTALLATION
You MUST have Battlehhorn Castle installed for this to work, if you download and install without it you will be missing textures, meshes and other things. This is the ESP ONLY, so you need the official plugin first.
It would be a good idea to move or pick up anything you've dropped on the floor (like mannequins) before installing if you already used the mundane Battlehorn.

1.Use OBMM
or
1. Unzip everything to Oblivion\Data

Uninstall:
1. Remove the ESP and replace it with the original.

COMPATIBILITY ISSUES

This version comes without the Mystic Emporium bug and Frostcrag exterior entry, so it shouldn't mess with anything in the base game.

Guards will walk through and fall through the walls: Load this mod after Kvatch Aftermath.

KNOWN ISSUES

Companions can't get through to the secret room and will try to walk through the wall to do so. I suggest you make them wait elsewhere, since the room is supposed to be secret and known only to you.

There's some clipping with some display cases next to Julianos' Shrine. They were put there regardless, and I don't feel is a huge issue because bushes WILL grow over and cover things, so if you don't like it, feel free to move or delete them.

JUST A NOTE
For anyone's future reference, since I know someone's going to mention it, the difficulty in walking up the stairs in the great hall is NOT due to this mod.


FUTURE PLANS
Ghosts. Every castle needs (more) ghosts.

Increase the amount of NPCS that live in your castle. Every castle needs a court.

Fortify the battlements a little with more guards.

Add more servants and guard quarters in the towers and basement.

Fix all the non respawnable containers except for in the kitchen so you can store your stuff anywhere.

Tentative plans:

A random army setting seige to the castle.

OTHER STUFF

If you find something weird that wasn't there before (not something wrong with the base mod, you go to Bethesda for that) then shoot off a comment to me and I'll see if I can fix it.
Feel free to alter the heck out of this, as the mod is subject to my whims and what I'd like to see in the castle, and I understand that not everyone shares my view on what should be in the castle.

DISCLAIMER
This is a download-at-your-own-risk. I take no responsibility in case this breaks your game/computer/house/job/life.

Credits: Kilobyte

Thanks to:
Kivan, for the bug fixing advice
Everyone who has given me feedback and let me know about issues and problems.
Everyone on the official forums that threw ideas around.