Oblivion
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The SoVvM Team

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thePOSTALdude

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About this mod

World maps made by the SoVvM Team for The Lands of Solstheim-Vvardenfell-Mournhold mod.

Permissions and credits
Hello. We are the SoVvM Team. We are working on a huge mod to recreate Solstheim, Vvardenfell and Mournhold in Oblivion and add an improved gameplay system for these regions. The mod itself has been release in private form available for volunteer testers only and will soon be available to everyone.

This is a serious project. We are not like other teams that go for months with little or absolutely no progress, only to abandon their project and disappoint everybody. Rest assurred that even if we stopped working on the mod right now, you'd still have an extremely large landmass to explore, giving you at least 20 additional hours of gameplay. The hardest stages have passed for us and we've been in development for about one year.

While we were working on the mod, we thought it would be good to also give the public a taste of things to come. So here it is. We've uploaded 4 world maps that we'll be using. One, which can also store important locations that you've found and be used for fast travelling, is for the northeastern part of Tamriel we're recreating (i.e. Solstheim, Vvardenfell, The Sea of Ghosts, The Inner Sea), another one for the Mournhold Royal Palace Courtyard and the last one for the Mournhold Plaza Brindisi Dorom district of the city. The maps come in various sizes and formats. Enjoy!

( Terms of Use: No commercial use is permitted under any circumstances. Don't sell it, don't use it to gain donations, nothing like this is permitted. If you use this in your own Oblivion mod, you automatically grant the SoVvM Team permission for life to copy, modify, redistribute etc. your mod. We probably won't need to, but still... If you don't agree, don't use it. Simple. )

For more information about our mods visit our forums here:

http://postalmodding.proboards105.com/index.cgi?board=sovvm

Our e-mail is: [email protected]

If you want to join our team, there are virtually unlimited positions open in: 3D modelling, texturing, animation, interior building, story writing.

We welcome voice actors, testers, trailer makers and even musicians to join as well. Though such positions are not really essential for our project, they'd certainly be a great addition to the mod, and the slightest amount of extra testing will help us find bugs faster than we would on our own. No skills are necessary for testing, you just play the game over and over to make sure it works. There are absolutely no open positions for scripters. But if you can impress us with something, we might change our mind.

Please note however that we do not welcome people who aren't serious about contributing. People who have joined but have never contributed in any way will not be listed as a team member in the Credits and will face expulsion from the team.