Oblivion
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Zinni

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Zinni

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About this mod

This mod allows you to grind any bone into Bonemeal by clicking on one in your inventory. A Bone Grinder must be in your inventory. It uses your alchemy skill to determine whether or not you get any bonemeal and how many. If your alchemy skill is Novice, you have a 50% chance of getting no or 1 Bonemeal, Apprentice and Journeyman are guaruntee

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This mod allows you to grind any bone into Bonemeal by clicking on one in your inventory. A Bone Grinder must be in your inventory.
It uses your alchemy skill to determine whether or not you get any bonemeal and how many.
If your alchemy skill is Novice, you have a 50% chance of getting no or 1 Bonemeal,
Apprentice and Journeyman are guarunteed 1 Bonemeal, and Expert/Master Alchemists are garunteed 1 with a 50% chance of getting 2 Bonemeals.

There are 2 Bone Grinders in Tamriel. One inside the starting dungeon and another in Vilverin for any existing characters wishing to use this.

I made this because, NVShaker's Bonemold and Ssenkrad's Smokeable Pipe mods aren't compatible, due to both of them using the mortar and pestle in their scripts. The Smokeable Pipe mod's .esp was overwriting Bonegrind's .esp no matter the load order.
So, I made a new item for the script...
I used NVShacker's bonescript from his Bonegrind mod, making what changes needed to be changed.
Edited Bethesda's skull mesh, gave it a new texture and created a new mesh and texture for the pestle, and gave it an icon.

It's my first attempt at 3d modeling and texturing, but everything seems to work just fine. :)

NOTE: If using the Fixed Repriced Clutter mod, make sure ZBoneGrinder.esp is loaded after it.

*edit* added the esp to the file. oops