Oblivion

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Original upload

Created by

Mete Ciragan

Uploaded by

LHammonds

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About this mod

MilkShape 3D (MS3D) is a low polygon 3D modelling program created by Mete Ciragan. It is used mainly by people compiling models for Half-Life and other games. Milkshape 3D\'s repertoire of export capabilities has been extended considerably, due to the efforts of both its creator and the community around it, and it is now able to be used for most ga

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Name: MilkShape 3D
Version: 1.8.4
Date: 8/24/2008
Category: 3D Modeling Tool
Author: Mete Ciragan
Cost: Shareware (30-Day Trial, $35 USD or $25 EUR)
Compatibility: Windows 95/98/ME/NT/2000/XP/2003/Vista
Source: SwissQuake.ch
File Mirror #1: TESNexus.com

Description
===========
MilkShape 3D (MS3D) is a low polygon 3D modelling program created by Mete Ciragan. It is used mainly by people compiling models for Half-Life and other games. Milkshape 3D's repertoire of export capabilities has been extended considerably, due to the efforts of both its creator and the community around it, and it is now able to be used for most games today, so long as an exporter for the required format is available.

Features
========
MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives like spheres, boxes, and cylinders are available. Milkshape 3D can export to over 70 file formats.

MilkShape 3D is a skeletal animator. This allows export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, Genesis3d, Unreal, etc.

Import Ability
==============
* .smd - Half-Life
* .md2 - Quake2
* .md3 - Quake III Arena
* .bdy - Genesis3D
* .mot - Genesis3D
* .3d - Unreal/UT
* .psk/.psa - Unreal/UT PSA/PSK
* .mdl - Serious Sam
* .ska - Serious Sam
* .kf2/.kfs/.skd - Max Payne
* .skn - The Sims
* .mdl - GameStudio A5 MDL
* .mdl - GameStudio MDL7
* .obj - Wavefront
* .asc - 3D Studio
* .lwo - LightWave
* .dxf - AutoCAD DXF
* .fbx/.3ds/.obj/.dxf - Alias FBX
* .3do - Jedi Knight
* .3ds - Autodesk
* .abc - No One Lives Forever
* .txt - MilkShape 3D ASCII
* .bvh - BioVision Motion Capture
* .glm - Ghoul2 Model
* .luv - Litium UnWrapper
* .lwo - LightWave (yes, it's listed twice)
* .ma - Maya Ascii
* .md3mesh - Doom3 MD5 Mesh
* .mdc - RTCW MDC
* .mdc - RTCW MDC Model
* .mdx - Kingpin MDX
* .nod - vampire: the Masquerade NOD
* .objx - Sims2 UniMesh Objx
* .psk - Unreal Engine Skeletal Mesh
* .qob - Rogue Spear QOB Models
* .raw - RAW
* .sm - Refractor2 SM
* .simpe/.5gd - Sims2 UniMesh
* .txt - Text
* .tmd - Playstation models
* .mdx - Warcraft III MDX
* .xsi - SOFTIMAGE|XSI

Export Ability
==============
* .smd - Half-Life
* .md2 - Quake2
* .md3 - Quake III Arena
* .bdy - Genesis3D
* .mot - Genesis3D
* .3d - Unreal/UT
* .psk/.psa - Unreal/UT PSA/PSK
* .lwo - Serious Sam LWO/SCR
* .am/.as/.aa - Serious Sam SKA
* .kf2/.kfs - Max Payne KF2/KFS+SKD
* .skn - The Sims
* .mdl - GameStudio A5 MDL
* .mdl - GameStudio MDL7
* .obj - Wavefront
* .asc - 3D Studio
* .lwo - LightWave
* .lwo - LightWave 6.5x
* .dxf - AutoCAD DXF
* .inc - POV-Ray Inc
* .wrl - VRML 1 WRL
* .mtx - Viewpoint Experience Technology
* .sdf - Scene Description Format SDF
* .fbx - Alias FBX
* .dae - COLLADA
* .dts - Torque Game Engine DTS
* .dts/.dsq - Torque DTS Plus
* .3ds - Autodesk 3DS
* .3dt - GenEdit 3dt
* .abc - No One Lives Forever
* .txt - MilkShape 3D ASCII
* .b3d - Blitz Basic 3D
* .x - Direct X 8.0
* .xsi - SoftImage dotXSI 3.x
* .map - Generic MAP
* .glm - Ghoul2 GLM
* .lwo - LightWave LWO
* .map - Q3Radiant MAP
* .n - Nebula Script
* .nod - vampire: the Masquerade NOD
* .objx - Sims2 UniMesh Objx
* .msh - Orbiter Mesh ASCII
* .inc - POV-Ray 3.5 Include File
* .psk - Unreal Engine Skeletal Mesh
* .raw - RAW
* .sm/.rs - Refractor2
* .RIB - RenderMan RIB
* .simpe/.5gd - Sims2 UniMesh
* .slt - MCM2 SLT Model
* .txt - Text
* .wrl - VRML 97
* .x - DirectX (JT)
* .xml/.tga - Yafray
* .3do - Zy's Jedi Knight 3DO