Oblivion

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haama

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Haama

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=========== Description =========== Allows you to add any combination of potions together to form a mixed potion. The mixed potion will have all of the effects of the combined potions, averaged out. You can also mix poisons that have the same effects (otherwise, use the Poison Combiner mod). For example, if you have 2 potions with Restore Health

Permissions and credits
Mirrors
Bethesda Forums Thread - [Relz] Alchemy Expansions

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v2.00 ALPHA
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Requirements
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Oblivion v1.2.416
OBSE v16
COBL v159

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Description
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Allows you to add any combination of potions/poisons together to form a mixed potion. The mixed potion/poison will have all of the effects of the combined potions, averaged out. For example, if you have 2 potions with Restore Health 5 pts. for 1 second and 3 potions with Restore Health 10 pts. for 5 seconds and Shield 15 pts. for 30 seconds, you'll make 5 potions with Restore Health 10 pts. for 4 seconds and Shield for 9 pts. for 30 seconds.

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!!!ALPHA!!!
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This is an alpha release and as such is a bit incomplete, ugly, and you will NEED to make a clean install when you upgrade to the final release.

I'm releasing this primarily so I can get some feedback on the new potion selection scheme (see below) - whether it is intuitive and a useful way to select the potions, whether it's buggy, etc. The setup uses new xml functions - these have worked for me for the vanilla UI and DarN's UI, but I haven't tested any others. Finally, the method used for now creates a little more savegame bloat than is necessary - every time you mix potions a new potion item will be added to your save game (~9kb, IIRC). This would be the same as if you created a new potion item in the Alchemy menu. When OBSE v17 comes out, I'll be able to look for any old potions that match the mixed potion (like the Alchemy menu does) and use those instead - lowering the number of new potions added to your save game.

Any and all comments and suggestions are welcome, from bug reports to how it should work to the wording of the Options menu.



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v1.00
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===========
Description
===========
Allows you to add any combination of potions together to form a mixed potion. The mixed potion will have all of the effects of the combined potions, averaged out. You can also mix poisons that have the same effects (otherwise, use the Poison Combiner mod). For example, if you have 2 potions with Restore Health 5 pts. for 1 second and 3 potions with Restore Health 10 pts. for 5 seconds and Shield 15 pts. for 30 seconds, you'll make 5 potions with Restore Health 10 pts. for 4 seconds and Shield for 9 pts. for 30 seconds.



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Using
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You will automatically recieve the Potion Mixer item when you start the game. It'll be in your misc. item section. 'Equip' it to open the Mixer (click in inventory or hotkey). Add any potions or poisons you want to mix, and select "Mix the Potions". The mixed potions will be added to your inventory, and the Setup menu will pop up. You can use the options in the Setup menu to change the name, look, and weight of your potion, or select "Create another potion" to return to the Mixer menu.




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Known Issues or Bugs
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The Setup menu is re-opened whenever you change the potion's name, look, or weight.

Scripted potions can not be mixed. You can, however, mix potions with scripted effects (shown on the pop-out when you hover over the potion).

Only poisons with the same effects can be mixed. This includes the script on each scripted effect. Scripted effects with different scripts will probably have different names, but there's no guarantee. Note that the poison doesn't have to have the same number of effects. That is, you can mix a poison with 2 Damage Health effects on it with a poison with only 1 Damage Health effect on it (important for poisons made with the Poison Combiner).

Not a bug, but to answer a question before it's asked - yes, you can re-mix potions created with the Potion Mixer.



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History
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v1.0 (09/17/2007)
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Initial release



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Contact
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You can find me on the official Elder Scrolls forums as 'haama'
You can find me on TESSource.net as 'haama'



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Credits
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Thanks to the OBSE team for making this anywhere near possible.



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Licensing/Legal
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You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.