Oblivion
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Always Z

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Always Z

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About this mod

Don\'t you hate it when your running through the pristine forests of cyrodiil, or a dank dungeon foul with the smell of goblins. You round the rock or dark corner only to come up against a...... giant exclamation point? WHAT!? Now the majority of us know what that means. However there are people who see these every day never knowing exactly

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Don't you hate it when your running through the pristine forests of cyrodiil, or a dank dungeon foul with the smell of goblins. You round the rock or dark corner only to come up against a......

giant exclamation point? WHAT!?

Now the majority of us know what that means. However there are people who see these every day never knowing exactly what they are, is that a missing mesh? Is that a missing texture? Is it a malevolent entity bent on destroying me?
Well wonder no longer! That good sir is a missing mesh, running into these bad boys will ensure you know, WTF!? I'm missing a mesh!

This simply replaces the default error_marker.nif with a new one created by myself. There are three sizes you can choose from. Large, which is the default error marker size. Medium, which is three-quarters the originals size. And Small which is half the size of the original. There is no .esp associated with the mod as this changes just a mesh.

More details to be found in the readme.

Updated to 1.1!

-Using the new and improved (read optimized this time) mesh so graciously looked at by Kivan. This mod will have even less an impact on your game then before!
-Bottom point now points towards the missing mesh, useful in figuring out where the missing item may be.
-Same format, 3 sizes. Simply place the size you want in your meshes folder and your off.