This archive contains models, textures, and a menu icon for a skooma pipe similar to those found in TES3:Morrowind. PipeAnim.nif is suitably scaled to work with the smoking animation made by Sarkandar, thus these meshes may used as a replacer for the Smokeable Pipe Mod mod or any other mod usi
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Do whatever in space-time that you want with this.
This mod is not opted-in to receive Donation Points
This archive contains models, textures, and a menu icon for a skooma pipe similar to those found in TES3:Morrowind. PipeAnim.nif is suitably scaled to work with the smoking animation made by Sarkandar, thus these meshes may used as a replacer for the Smokeable Pipe Mod mod or any other mod using the same animation.
To use in a mod, simply extract the \Meshes and \Textures directories into your \Oblivion\Data\ folder. Overwrite files if prompted. Use the models in the Construction Set as needed.
To use as a replacement with the Smokeable Pipe Mod, extract the \Textures folder as above, but locate and replace Pipe.nif, and PipeAnim.nif in \Oblivion\Data\Meshes\XSPipeMod with those found in the \meshes\skoopipe\quality\ folder in this archive.