Oblivion

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Darkness Eternal

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Darkness Eternal

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About this mod

The Elder Scrolls IV OBLIVION ================== DUNE - Al \'Jahar Rugs - Modder\'s Resource v.1.1 ================== 1. Description 2. Requirements 3. Installing the resources 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits/Permissions received 8. Contact and Information 9. Legal Stuff/Disclaimer

Permissions and credits
The Elder Scrolls IV OBLIVION

==================

DUNE - Al 'Jahar Rugs - Modder's Resource v.1.1

==================

1. Description
2. Requirements
3. Installing the resources
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

===============
1. DESCRIPTION
===============

This is a mini modder's resource I made for the DUNE project I'm working on. The main DUNE master files are not required for this resource. There is no .esp or master file, so you'll need to install the resources into the appropriate folders of your Oblivion installation. 10 example models are included that are ready to go.

I have made this resource very easy to use, meaning you can replace the main Rug texture with any different pattern of your liking without having to do any nifskope editing for the transparencies and stencil properties. I've tested the current settings in game and they shouldn't need any further editing or tweaking.
However, you will only need NifSkope to replace the main Rug texture (detailed instructions at the end of this document).

Warning:
If you're new to editing .nif files, leave all the settings as they are and just follow the instructions at the end of this readme on how to make new rugs.

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2. Requirements
===============

- Nifskope (recommended) or any other application that allows you to replace textures on .nif files
- The official Construction set
- TES IV Oblivion (of course)

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3. INSTALLING THE RESOURCES
===========================

Copy the contents of the DATA folder to your Oblivion Data folder. In the Construction Set, go to Static, right click in the Editor ID list and select "new". Locate the .nif file in your data folder and hit ok.

The file path in the CS should then be: Static > Architecture > DUNE > AlJahar > Decoration > RUGPersianRUG01.nif (for the example file).

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4. PLAYING THE PLUGIN
=====================

Make sure your .esp file is activated in the Launcher.

===============
5. SAVE GAMES
===============

N/A

============================
6. CONFLICTS / KNOWN ERRORS
============================

None

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7. CREDITS / PERMISSIONS RECEIVED
================================

N/A

==========================
8. CONTACT AND INFORMATION
==========================

Darkness Eternal. You'll find me under this ID in most Oblivion related forums.

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9. LEGAL STUFF/ DISCLAIMER
=========================

If you use this resource in your mod, please give me credit! Even if you make your own rugs with your own textures based on this resource, I'd still like to receive credit for the original files.

=================
10. ANYTHING ELSE
=================

Instructions for making new rugs:

1. Open "RUGPersianRug01.nif in nifskope
2. Expand the NiNode tree and locate the RugPattern NiTriStrips Tree
3. Expand the NiTexturingProperty branch
4. Click on the Flower next to NiSourceTexture and load your replacement texture
5. Save the file under a new name (i.e RUGPersianRug02.nif)


Additional note:

Rug Pattern Texture dimensions: 512x256 pixels, aligned horizontally