Oblivion
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Qazaaq

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Qazaaq

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About this mod

Description Finger Snap is a cast animation replacer, you can choose to replace the animation for on touch spells, on self and/or on target spells. Instead of the default animation you\'ll snap your fingers. This also replaces the animation for NPCs. Install This archive is distributed in what lhammonds calls OMOD-Ready forma

Permissions and credits
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Description
Finger Snap is a cast animation replacer, you can choose to replace the animation for on touch spells, on self and/or on target spells. Instead of the default animation you'll snap your fingers. This also replaces the animation for NPCs.

The right handed animations, played when only a shield or torch are equipped, are not replaced.


Install
This archive is distributed in what lhammonds calls OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. If you don't want to replace all cast on touch, target and self animations delete the files you don't want to replace:

For cast on touch, keep these files:
Oblivion\Meshes\Characters\_male\casttouch.kf
Oblivion\Meshes\Characters\_male\onehandcasttouch.kf
Oblivion\Meshes\Characters\_1stperson\casttouch.kf
Oblivion\Meshes\Characters\_1stperson\onehandcasttouch.kf

For cast on target, keep these files:
Oblivion\Meshes\Characters\_male\casttarget.kf
Oblivion\Meshes\Characters\_male\onehandcasttarget.kf
Oblivion\Meshes\Characters\_1stperson\casttarget.kf
Oblivion\Meshes\Characters\_1stperson\onehandcasttarget.kf

For cast on self, keep these files:
Oblivion\Meshes\Characters\_male\castself.kf
Oblivion\Meshes\Characters\_male\onehandcastself.kf
Oblivion\Meshes\Characters\_1stperson\castself.kf
Oblivion\Meshes\Characters\_1stperson\onehandcastself.kf

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue)
3. Answer the yes and no questions about which animations you want to replace.


Incompatibility
This mod cannot be used with other cast on touch, cast on target or cast on self animation replacers. But as far as I know, they don't exist (yet).


History
15/08/2007 Version 1.01:
- Included the missing plugin file.

14/08/2007 Version 1.0:
- Added a finger snap sound.

11/08/2007 Version 0.92
- Included cast animation for a weapon in the right hand.
- Included cast on target animations.

11/08/2007 Version 0.91
- Fixed cast on self animation.

10/08/2007 Version 0.9:
- Initial release.


Contact
Feel free to send me an email or a PM on the official Elder Scrolls Forums, my nickname there is Qazaaq as well.

qazaaq {at} gmail.com
My profile at the official forums

Credits
- Thanks to Bethesda for creating Oblivion.
- Thanks to the NifSkope team for creating NifSkope and the NIF scripts for Blender.
- Thanks to SnowFox for creating NifBlend.
- Thanks to TESSource.net for the a one-stop-shop resource for authors and players.
- Thanks to lhammonds for the Readme Generator this file was based on.


Tools Used
- Blender
- NifSkope
- NifBlend
- Oblivion Mod Manager
- Readme Generator
- Audacity


Licensing/Legal
You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod.