Oblivion

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Radrusty

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Radrusty

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About this mod

ABOUT THIS MOD: *(for the sake of simplicity, I had to remove the two Ranger blades by Adonnay, rather than include meshes/textures. Sorry for the confusion in the basement to anyone who downloaded earlier versions, and thanks for the corrections)* This mod was created out of a personal necessity, inspired by Adonnay\'s Elven Weapons and m

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ABOUT THIS MOD:

*(for the sake of simplicity, I had to remove the two Ranger blades by Adonnay, rather than include meshes/textures. Sorry for the confusion in the basement to anyone who downloaded earlier versions, and thanks for the corrections)*

This mod was created out of a personal necessity, inspired by Adonnay's Elven Weapons and many of the other house mods. I'd searched far and wide for a place to properly stash all of my trophies from adventures, and what I found was usually something that was just 'good enough' to make work the way I wanted it to.
The mod house I was currently in ran out of space when I decided that I wanted to display every piece of Adonnay's Elven Weapons that I could get my hands on, as well as the rest of my loot I'd acquired from other great mods or in game.

So here I've cooked up what I refer to as a 'ranger's mansion' (since my current character is a ranger). It's not too big and not too small, designed to be as luxurious as you might find for a still-active ranger. I opted to go for two very large shelves and many many weapon racks. This means that I left out a lot of chests and display cases. This way I can actually 'display' and gawk at my treasures.

The mod was designed in my head to be used in conjunction with the Decorator Assistant, and Imperial Furniture Store. I intended to leave a lot of open space so players like myself could add to it the way we saw fit. I unfortunately got a little carried away and took up most of the space with my own ideas. If there is enough interest, I'll dumb it down to a 'bare-bones' type of version for users to add their own furniture and plants, etc.

FEATURES:

- Two-story main floor with plenty of display racks, and shelving. Contains a corner designed to place gems, rings, amulets, etc.
- Alchemy room. Nothing special, just the usual amenities.
- Forging room. Also nothing special, but contains an enchanting altar
- Basement serving as bedchambers, with a refreshing pool.
- Watch Tower with view that varies on your personal settings of video quality and therefore tree foliage. (oh, and a diving board, be careful though)
- Large dining area with large bowls and plates, ready for your additions. (It was hard enough to just leave that one thing undone for you do-it-yourselfers ;) )
- Deck with sitting area, hot tub, nearly all-inclusive garden, overlooking a waterfall area.
- Small pool area outdoors.
- Map Marker for easy travel.
- ...and a lazy watch dog named Rollers in the main version.

NOTE!!! Empty House Version moved to it's own file > http://www.tessource.net/files/file.php?id=12616
CONFLICTS:

- I'm not gonna lie to you, it's a pretty prime piece of real estate, so I wouldn't be surprised if there were several other house mods built in the exact same spot. There's a few Oblivion Gates in the distance that you might want to take care of before you decide to fully enjoy the place. Other than that, it's all good.
- Does not require Adonnay's Elven Weapons to receive the copies.
- Will add some butterflies to the Alchemy Room if player has 'Natural Environments'.

INSTALLATION:

- Just like every other mod, my friends. Throw that .esp file into your Oblivion/Data directory and check it off before you load up your next game. Make sure you're not already standing on location or you could be wearing the house.

See Author's notes for more.
Contact info in Readme.