Oblivion

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Raziel23x

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raziel23x

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About this mod

Since this is an official Mod, I cannot release it in a zip rar 7z or any other compression format so I have to write a special patch that requires you to have it already installed on your computer before it will patch the ESP file. Created using the Knights of Nine DVD, this included the official DLC’s. Notice[/b

Permissions and credits
Since this is an official Mod, I cannot release it in a zip rar 7z or any other compression format so I have to write a special patch that requires you to have it already installed on your computer before it will patch the ESP file. Created using the Knights of Nine DVD, this included the official DLC’s.

Notice:
This patch is only for the English Version of The Elder Scrolls® IV: Oblivion.

I designed this patch to fix the many Bugs with the DLC Wizard's Tower. I created this patch based off the changes of the UOMP (Unofficial Official Mod Patch). The different about this patch and the UOMP is that it patches the plug-in itself. While the UOMP is, a good resource for fixing the many bugs but it also takes up a mod slot. What my patch does is edit the DLCFrostcrag ESP itself and injects the fixes directly into it instead of using a separate ESP file to apply the fixes.


The Official Forum Thread is located here

Change Log


Version 1.0.0
Initial release
Frostcrag Spire bugs fixed
Atronach's will no longer follow you automatically when you create a new one if you had your previous Atronach set to follow.
Fixed an out of place book in Frostcrag Spire (had no enable parent thus you could see it when you have not bought the add-on yet).
Added Ability to summon a new Atronach if it got lost/miss-placed, current one will be killed before creating a new one.
Atronach's bodies will now fade away when they die just like when you dismiss them, this was done because it looks a lot better then the Atronach just "popping" away when you summon a new one.
Fixed the weather outside Frostcrag Spire so it is no longer 100% thunderstorm.
Atronach's will now appear on the center of their summoning circles.
Aurelinwae will no longer get stuck behind the upstairs door in the Mystic Emporium unable to get out.
Atronach's are no longer considered quest items thus they can now vanish if you tell them to wait and do not come back for 3 days, this was done because the game would become cluttered old disabled Atronach references.
Flame Atronach Familiar now has an aware sound.
Storm Atronach Familiar no longer produces a blood spray or blood decals when struck.