OBLIVION
Spell Renamer Basic by Kyoma
Oblivion » Magic - Gameplay
Added: 09/07/2007 - 02:34PM
Updated: 05/05/2010 - 10:33AM

33 Endorsements

3.0.1 Latest version

3,557 Unique D/Ls

4,660 Total D/Ls

22,829 Total Views

Uploaded by KyoParadox

Description

Last updated at 10:33, 5 May 2010 Uploaded at 14:34, 9 Jul 2007

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Kyoma's Spell Renamer
Version 3.0.1
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Forum thread
http://www.bethsoft.com/bgsforums/index.php?showtopic=931763

1. Description
2. Installing, Updating and Requirements
3. Version History
4. Contact and Feedback
5. Credits

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1. Description
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Do you like having your spells sorted according to school and level? Do you like it when you can quickly see what the level and magic school is for a spell? If so, then this is the mod for you. It adds prefixes to your spells and those on spell merchants. What kind of prefixes are added is up to you. You can have the spell's school and level, or also it's strongest effect. And several ways to seperate the prefix from the spell. To configure the sorting mode, change the settings in the "Kyoma's Spell Renamer.ini" file. You can find a full list plus examples of different sorting modes in that file.

This version is a reboot of the 'Spell Renamer' series and goes back-to-basics. If you were using an older version (anything below v2) and had a slight lag when using it, you should definitely try this new version. The possible performance hit has been reduced to (almost) zero.

New in this version (well part new, part expanded) is the ability to rename a spell by hand. To do this you can rightclick on a spell and a menu will be displayed where you can type the new name for it. As a bonus I've now also added the ability to rename scripted effects on spells. If a spell has scripted effects a button "Scripted Effects" will appear in the renaming menu mentioned above. When you click it you'll get a small menu where you can select the scripted effect you want to rename. From there it is the same as renaming the spell itself. If you've previously renamed the spell or any of its effects you can restore the original spell names by clicking the appropriate button. Custom made spells won't have this.


***Modders Note***
If you are changing the names or the school/mastery level of a spell, the Spell Renamer does not know it needs to recheck it for the correct prefix. It's not a big problem since it will always recheck after a game load but it can be annoying. As a modder there is something simple you can do to help Spell Renamer. It doesn't mean you'll need Spell Renamer as a master plugin, it doesn't even mean you have to be using Spell Renamer. All it requires is OBSE v18 or higher, if your mod doesn't need v18 you can make this addition optional by checking for OBSE's version first. Just place the lines below after the code where you change a spell. Keep in mind you need to use a MyQuest.spellRef syntax as it will be run in the console (and there are no variables in the console itself).

If you're only changing a single spell you can put these two lines in your script.
RunScriptLine "set SRQuest.pSpell to "
RunScriptLine "set SRQuest.iRecheck to 1"
Or if you're changing multiple spells per frame you can use this instead. That will cause Spell Renamer to recheck all spells.
RunScriptLine "set SRQuest.iRecheck to 2"
******************

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2. Installing, Updating and Requirements
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* Copy the esp and ini file to your data folder. This mod requires:
- OBSE v0018 beta4 or higher. You can find the latest version at http://obse.silverlock.org/.
* If you're using an version below v3.0.1 of this mod, you MUST make a clean save first.

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3. Version History
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--3rd Generation--
v3.0.1
* Important bugfix to prevent string_var bloating.
* Made the key used for renaming configurable
v3.0.0
* Rewrote the mod for OBSE v18
* Added the manual spell renaming feature and expanded it to also cover scripted effect names
* Made sure the manual renaming is on a per-save basis instead of per-game
* Fixed some possible hidden bugs

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4. Contact and Feedback
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Should you have any questions or comments you can PM me (kyoma) at the Bethesda Forum or post in the forum thread (see top of readme).

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5. Credits
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* The OBSE team, without them this mod would even exist!
* bg2408, for coming up with the L.A.M.E. style sorting and organizing all of the abbreviations for me :D
* SkyRanger-1, for the many bugreports and suggestions.
* All the other people that gave feedback and helped me with problems (sorry, just don't remember all the names :P)