Oblivion

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Waruddar

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Waruddar

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About this mod

What\'s New? =========== A 15 second spell timer has been added to the \'Move Quest Items\' spell. This is simply a visual aid, and has no effect on the functionality of this mod. \'Move Quest Items\' and \'Permanently Remove Quest Status\' may no longer be cast when one of them is still active. This prevents items from losing t

Permissions and credits
What's New?
===========
A 15 second spell timer has been added to the 'Move Quest Items' spell. This is simply a visual aid, and has no effect on the functionality of this mod.

'Move Quest Items' and 'Permanently Remove Quest Status' may no longer be cast when one of them is still active. This prevents items from losing their quest status improperly.

What's Planned?
===============
Adding the ability to toggle the quest status of an item instead of simply removing it. Items that have had their quest status removed (or added) will be remembered so that they can be toggled back to their original state whenever the player wishes.

Description
===========
Tired of quest items clogging your inventory? Want to move them out of your inventory? Reluctant to use other Quest status mods that permanently affect your Quest items? Move Quest Items adds two lesser powers that let you move your Quest items around either temporarily or permanently.

Another Quest item mod? Aren't there enough of them?

Unfortunately, all of the other Quest item mods have various limitations:

    • Some only work via a script with a pre-defined list of Quest items, and therefore don't work with any new Quest items added by other Mods.
    • Others modify the items directly via a plugin. This creates a plethora of incompatibilities, as well as not affecting Quest items added by other Mods.
    • Some work with all Quest items, but they permanently remove Quest status from all items that you have in your inventory.
    • Some of them don't preserve script variables on the Quest items due to how their scripts work.
    • None of them properly handle Quest items that were never meant to be dropped. (When these are dropped, an error marker is displayed and they cannot be picked back up)

    Move Quest Items allows you to semi-safely* move quest items around. It works with Quest items from all Mods without unwarranted permanent effects. All script variables are preserved on the Quest items, and items that would display an error marker are automatically fixed by assigning them an arbitrary mesh.

    OBSE v0010 or higher is required.

    *Depending on how a Quest item is scripted, some weirdness may occur as a result of dropping them, picking them up, moving them into containers, etc. This is completely dependent on how the item is scripted, and every Quest item mod suffers this problem. Some mods avoid this by refusing to change an item's Quest status until it is safe to do so, but this is done by scripting in special cases for every Quest item in vanilla Oblivion. I could have done this, but it lulls the player into thinking that every item had been accounted for; Quest items added by other mods could still be susceptible. I would rather grant the player the ability to drop items as they wish, and simply warn them of the possible consequences. Move Quest items around at your own risk.

    Location
    ========
    'Move Quest Items Tome' may be purchased for a paltry sum at the First Edition in the Imperial City.

    Details
    =======
    Book: 'Move Quest Items Tome' allows you to learn or unlearn two lesser powers at will.

    Lesser Power: 'Move Quest Items' - temporarily removes Quest status from all items in your inventory. Quest status is restored after 15 seconds.
    Usage:
    • Cast 'Move Quest Items'
    • You now have 15 seconds to drop or place Quest items into a container.
    • After 15 seconds these items will become Quest items again.

    Lesser Power: 'Permanently Remove Quest Status' - Permanently removes Quest status from any item(s) in your inventory that you wish.
    Usage:
    • Cast 'Permanently Remove Quest Status'
    • A container will open, and all of your non-Quest items will be hidden.
    • Place any quest items that you want to permanently remove quest status from into the container.
    • When you exit the container, your non-quest items will be unhidden, and whichever quest items you placed into the container will permanently lose their quest status.

    Incompatibility
    ===============
    It is possible that this mod MAY conflict with a mod that modifies Quest items.
    • If another mod removes Quest status from all items, Move Quest Items will simply have no items to work with. It simply makes Move Quest Items pointless.
    • If another mod, such as Thieves Arsenal, dynamically sets the Quest status on an item, that particular item will probably not work with Move Quest Items.
    • If a mod depends on the lack of a mesh on certain Quest items, it will be broken.

    However, I know of no mods that would be affected by #3.

    As a general rule, any Quest item mod will have the following conflicts:
    • If another mod depends on an item having Quest status, that mod will break.
    • If a Quest item is scripted in certain ways that depend on it being stuck in the player's inventory once acquired, moving that item around may cause weirdness to occur.

    Known Issues or Bugs
    ====================
    Thieves Arsenal adds several arrows that have their quest status dynamically set by a script. Using either 'Move Quest Items' or 'Permanently Remove Quest Status' on these arrows will likely have no effect as any change in their quest status will be overriden by their scripts.

    There is potential issue with The Art of Speedy Disrobing by Wolfhound. If you cast 'Move Quest Items' and then cast 'Speedy Disrobing' while 'Move Quest Items' is still active, some weirdness MAY occur. Quest items might be unintentionally sorted out by Speedy Disrobing, and it is remotely possible that a Quest item would permanently lose its Quest status. This would only happen if 'Move Quest Items' reset the Quest status while 'Speedy Disrobing' was in a very specific section of script. I am honestly unsure how often, if ever, this issue would arise. If I get any reports of this happening, I will add some extra checks to the script and make a compatibility patch.

    History
    =======
    1.0, 2007/6/14 - Initial release.
    1.1, 2007/6/30 -
    • Added spell timer to 'Move Quest Items'
    • Added checks to prevent casting one spell while the other is still active.



Contact
=======
You can find me on the official Elder Scrolls forums as 'Waruddar'
You can find me on TESNexus.com as 'Waruddar'