Oblivion

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Shadowriffe and EternalKnights

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shadowriffe

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---README--- for ShadowRiffe and EternalKnights\'s ~<>~ Contents ______________________________ 1 |-a About SOUL EDGE MOD |-b Version History |-c Installation process |-d Bugs/Glitches 2 |-a Legal |-b Contact Information |-c Credits 3 |-a Other |-b Special Thanks ________________________________________

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---README---
for ShadowRiffe and EternalKnights's ~<soul edge mod>&gt;~<br><br>Contents<br>______________________________<br><br>1<br>|-a About SOUL EDGE MOD<br>|-b Version History<br>|-c Installation process<br>|-d Bugs/Glitches<br><br>2<br>|-a Legal<br>|-b Contact Information<br>|-c Credits<br><br>3<br>|-a Other<br>|-b Special Thanks<br><br>________________________________________<br><br>Section 1<br><br>________________________________________<br><br>1.a<br><br>about SOUL EDGE MOD<br><br>A year ago, Shadowriffe created a terrible version of Soul Edge, that while adding Soul Edge to Oblivion, did not do a good job on it. In June 2007, EternalKnights did a retex of the model, which totally blew the originals out of the water. After contacting ShadowRiffe, we decided that the best course of action would be to create an all new model with a better texture. A week of work, and the initial release was ready.<br><br><br>This mod adds the weapon Soul Edge (From the Soul Calibur games, this version resembles somewhere between SCII &amp; SCIII)to The Elder Scrolls IV: Oblivion. It comes in three .esp's, 1 handed, 2 handed, and both, activate whichever one you want. The weapon(s) can be found somewhere in the Talos Plaza District. The weapon's stats are better than Umbra. It's enchantment is: Absorb health 5 points in 5 feet for 10 seconds, Soul Trap in 5 feet for 100 seconds.<br><br>The 1.2 patch is required.<br><br>______________________________<br><br>1.b<br><br>Version History<br><br>All the crappy versions in 2006.<br>June 11, 2007: Initial Release Version 1.0<br><br>1.1 Fixed missing enchantments and charges. If you notice anything else, let us know.<br><br>Versions to Come:<br><br>New Soul Edge Types, (Phantom, Complete, etc.) possibly new models for<br>versions in older games. <br><br>______________________________<br><br>1.c<br><br>Installation Process<br><br>Put the 'Data' Folder into your Oblivion folder. When you are asked to overwrite files under meshes and textures, select 'yes to all'. You should know how to do this by now. Activate the .esp with the weapon type you want.<br><br>______________________________<br><br>1.d<br><br>Bugs and Glitches<br><br>None so far. You need the 1.2 patch to play it.<br><br>________________________________________<br><br>Section 2<br><br>________________________________________<br><br>2.a<br><br>Legal<br><br>The holder of the files included in the zip folder 'Soul Edge.zip' shall not redistribute, copy, or alter the contents in any way without permission from the creators, ShadowRiffe and EternalKnights.If you do,<br>we'll rip your organs out.<br><br>______________________________<br><br>2.b<br><br>Contact Information<br><br>Email: <br>Shadowriffe: [email protected]<br>EternalKnights: [email protected]<br><br>______________________________<br><br>2.c<br><br>Credits<br><br>Shadowriffe-made the original mod, model,UV map, and readme.<br><br>EternalKnights-resurrected the project, made a great texture for the original that got ShadowRiffe back into modding, made the textures for the new model and the .esp.<br><br>________________________________________<br><br>section 3<br><br>________________________________________<br><br>3.a<br><br>Other<br><br>All you people who didn't like the original ought to like this one.<br><br>______________________________<br><br>3.b<br><br>Special thanks<br><br>Namco, for the Soul Calibur Games<br>Aberneth, for the Readme layout.<br>The Blender Foundation, for making the best free modelling tool.<br><br>______________________________<br><br>Sincerely,<br>ShadowRiffe and EternalKnights</soul>