Oblivion

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mr red

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mr red

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About this mod

~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fort Cooper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.2 Date:19/05/2007 Category: House Author: mr_red Source: http://www.tessource.net Description =========== This Mod Adds a Rebuilt fort called ‘Fort Cooper’ for your own use. It has a weapons display and armor display areas. You’ll also find a magical lab to

Permissions and credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fort Cooper
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version: 1.2
Date:19/05/2007
Category: House
Author: mr_red
Source: http://www.tessource.net

Description
===========
This Mod Adds a Rebuilt fort called ‘Fort Cooper’ for your own use. It has a weapons display and armor display areas. You’ll also find a magical lab to help you with your alchemy, spell making and enchanting needs. I didn’t add any manikins as I didn’t want any incompatibly with other house mods. If you want manikins use a mod like Reznod’s Mannequins and place in the manikin’s youself.

If you’ve used a previous version of fort cooper, you’ll have to remove any items you‘ve stored in the fort and then uninstall the mod before installing the new fort cooper v1.2.
My apologies for this, I know moving house is a big big pain in the backside… but I’ve made the fort from the 1st floor up into a master file so if there are any future updates, the need to move out and in should be avoided.

Location
========
It’s just south west of the imperial city

Future Plans
=======
That’s it for now. Fort Cooper is finished, I’m thinking about adding a extended dungeon full monsters and loot… but we’ll have to wait and see if I get around to it.

Install & Uninstall
=======
If you’ve used a previous version of fort cooper, you’ll have to remove any items you‘ve stored in the fort and then uninstall the mod before installing the new fort cooper v1.2,

use Oblivion Mod Manager
http://timeslip.chorrol.com/

mod history
====================
V1.0two travel icons

V1.12nd travel icon removed

V1.2A lot has been done to this mod since 1.1, some reworked and retextured meshes. Built a walk in entrance with stable area, spell to open/close main gates/doors, cellar/training area, forge, and common/barracks room