This Mod\'s aim is alter the unique, SpellTomes only, spells to more closely fit in-line with the Mighty Magick and Mighty Magic Reborn Mod\'s altered spells.
Requirements
DLC requirements
DLC name
Spell Tomes
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
This Mod's aim is alter the unique, SpellTomes only, spells to more closely fit in-line with the Mighty Magick or Mighty Magick Reborn Mod's altered spells. Also included are the updated in-game spell descriptions seen on each Tome, even the standard SpellTomes whose spells were not affected by this Mod.
You will (obviously) need to have the Official SpellTomes Mod installed for this Mod to have any noticeable effect. Either the downloaded version from Bethesda's website or the version that comes with the Knights of the Nine store-bought expansion should work. You will also need to have either the Mighty Magick Mod or the Mighty Magick Reborn Mod, as they contain a few necessary scripts for their relevant verion. Plus, the Spells will be unbalanced if used alone.
The new Spell Effects for both versions can be seen in the comment section.