Oblivion

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blaXXer l Toutatis l Vythicus

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Vythicus

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Shivering Isle - Standing Stone Fix README FILE *version 2 Final* *Version 2. version only changes the Standing Stone Script. Version 1 recompiled all Scripts, making the file larger, and potentially conflicting with other script mods.* -This is a patch to fix a bug in the Shivering Isles Main Quest-line. -This .esp contains the Standin

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Shivering Isle - Standing Stone Fix
README FILE
*version 2 Final*
*Version 2. version only changes the Standing Stone Script. Version 1 recompiled all Scripts, making the file larger, and potentially conflicting with other script mods.*

-This is a patch to fix a bug in the Shivering Isles Main Quest-line.

-This .esp contains the StandingStone script, and all that has been done as I've recompiled it using the editor and hit save. For some reason, that fixes the quest.

-How it works? Possibly - my best guess, is that when you load your game, it will check to see if you are on this quest (again?).

-For a reason unknown to me, this quest is broken for some people (me). When you try to pull the branches from the tree with all your strength, and there is a large stone there called "Standing Stone". That stone is supposed to be activated.


-If you are one of the people who this applies to, then just activate this mod and load your game, and it should fix it so you can activate it.

-If you haven't gotten that far, and want to know if you should activate this mod just in case, At least untill Bethesda Fixes it in a patch, I can assure you that you can leave it active, or just activate it to get past the quest, then deactivate it if it makes you feel better.


Credit goes to blaXXer of tessource.net / Forums, who figured out how to fix this quest, and Toutatis, who pointed out that I had recompiled all scripts in version 1, and not just the Standing stone script. Kudos to you two.

Big thanks to tessource.net forums for the great.. well, forum.

Enjoy the game.

-Vythicus