Oblivion

File information

Last updated

Original upload

Created by

Berzdex

Uploaded by

Berzdex

Virus scan

Safe to use

Tags for this mod

About this mod

This mod continues and expands the story of the Dexwood family. If you have already tried one of the Dexwood mods you will note that Both Charles\' and Elinore\'s quests are included. This means that those mods are NOT compatible with this one. A handy hideout is the goal of the early quests.

Permissions and credits
This mod attempts to continue and expand the story of the Dexwood family. If you have already tried one of the Dexwood mods you will note that Both Charles' and Elinore's quests are included.
This means that those mods are NOT compatible with this one.
If you are new to the Dexwoods then know that a handy hideout is the goal of the early quests and a companion is available to accompany you if you wish. To get started look for Charles Dexwood around the Imperial City Waterfront.

Version Update:
So, now much has been added to the mod. Yet it's still quite rough around the edges. Despite this I am pleased to have got it to this stage.
The Music Box is crude but may be expanded with more selections.
Dexholme Island may become merely a portal to realms yet to be imagined. Who knows? I sure don't! :D
PS: The er... um... 'God Item' may become ever more difficult to possess in future versions so: Get it while you can!

V2 Update:
Version WIP_V2 is now available!
One old bug affecting Elinore when sharing is gone.
All lock-picking is reduced and Treeward's Zombie is 'FINALLY' able to be defeated. To help you with 'it', there is a new item in the basic hideout. Elinore of course can help you and she will now once again go with you from get go but don't get her killed in a rock fall or some such.
I have tested now with a Breton 'sewer rat' at Level 1 and was able to get all the way to 'The Stone of Berzdex'!
Good luck adventurers!

Version 3

The mod is better finished now. Wizard Berzdex has dialogue. The 'Stone' is changed and hides a dark side. The final reward is now hidden behind a final twist.
In response to those complaining of uneven balance caused by some items all items such as reward weapons etc are reduced in power.
The Evil Tomb Wraith is more easily defeated.
Arben's voice is now much louder.

Version 4 Update:
Fixed duplicated Topics in Eridor's menu.
Improved pathing in Dexwood Manor and around the manor's exterior.
Finally enabled the Music Box!
Added missing and extra conversations and other dialogues to the Dexwood family members.
For those who have not reached the end, there is a further reward in the form of a safe haven. This aspect is still being developed and will feature more fully in Version 5.

Version 4.4
Early quest rewards (Amulet of Disdain & Ring of Confidence)much reduced to better fit with existing game items.
Charles Dexwood's level changed to +1 of player.
Tidied Elinore's topics.
Tidied Manor House dining table to fix dropping items.
Added faction icon for Dexwood Family.
Changed Eridor's topics slightly to deny player his full co-operation until later and improve his behaviour quest-wise.
The Haven is now a gratuity once you reach Dexholme Cave.
Cleaned up Haven pathing.
Added Miriam Dexwood to The Haven using generic scripting. She potters about the cottage and outside doing her daily tasks.