OBLIVION
Lem Bounty Reduction Over Gametime by Lemunde
Oblivion » Gameplay Effects and Changes
Added: 29/03/2007 - 08:48AM
Updated: 29/03/2007 - 08:48AM

21 Endorsements

1.0 Latest version

956 Unique D/Ls

1,205 Total D/Ls

5,627 Total Views

Uploaded by Lemunde

Description

Last updated at 8:48, 29 Mar 2007 Uploaded at 8:48, 29 Mar 2007

This mod is similar to Azzer's Bounty Reduction Over Time mod with the exception that your bounty is reduced in game time as opposed to real time. The rate is set at 1 bounty every 10 game minutes. If you get caught picking someone's pockets you can disappear for roughly four game hours and when you return they will have forgotten all about it. If you get caught killing somebody your going to have to lay low for about a week. If you go on a killing spree...it's probably better that you don't visit any major city's until spring.

The script is designed so that if you sleep or wait for a few hours, those hours WILL count for your bounty reduction. Save games should not be a problem as the script is constantly checking for any bounty you might have. You shouldn't need to worry about lag since it only does a handful of checks once every tenth of a second. That sounds like a lot more than it is, since most computers can handle millions of those checks in that amount of time.

This mod is an answer to several requests for a version of Azzer's mod that reduces bounty over game time and not real time. All of the content in this mod is completely original. I did not take any resources from Azzer's mod.