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6 comments
I'm not sure if you need to generate the .egm file.
In that case I goofed in Nifskope and changed the number of bones per vertex XD
But hairs also go bonkers when something is iffy with the transparency/normal maps tho.
Edit: Looking at the Nif files its a wig XD awesome. That I can work with. On first glance I'd probably throw out the neck and spine bones, hair that is shorter than shoulder length doesnt need them. Believe me, the "neck" bone only causes problems you don't want.
Edit2: First instinct was right, the texture files are named wrong. No empty spaces plskthx Underscores do the trick.