Oblivion
Dead Knights

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bevilex

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18 comments

  1. luchiani
    luchiani
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    • 0 kudos
    which mod is this? to get the skeleton creatures
  2. Halor
    Halor
    • member
    • 42 kudos
    That looks photo-realistic.
    A very colorful picture series. Like it
  3. katkat
    katkat
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    • 40 kudos
    Sorry for my english. I noticed that you have the texture of the landscape to mix incorrectly. You should try DT Shader Patch.
    1. bevilex
      bevilex
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      • 297 kudos
      Ok thanks for the suggestion
    2. TesaPlus
      TesaPlus
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      • 69 kudos
      Greetings, katkat! (Great fan of your work. ^^)

      Bevilex, do you have Oblivion Reloaded's terrain shader active? If that was the case, DT's shader would be ineffective (see the conversation between alenet and maczopikczo on the latter's Imperial Roads mod page (mod 46744).
    3. bevilex
      bevilex
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      • 297 kudos
      Yes I am using Terrain shader of OR, that's why I didn't install DT. But if Katkat says it doesn't look right, not sure what to do .. ^^
    4. TesaPlus
      TesaPlus
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      • 69 kudos
      Hehehe -- -- make comparison screenshots and closely observe the polls.

      No, seriously, back then, when the aforementioned exchange happened, I recall thinking, Hmm, are there differences in quality?, but, unable of finding time then, I just forgot about the issue.

      So, you being, now officially labeled, Tha Guru of all things visual ... .. .(^__^)

      [EDIT] Ooops .. I finally was able **cough-cough** to allocate some time to actually endorse your enchanting series of images.

    5. katkat
      katkat
      • member
      • 40 kudos
      Data\Shaders\OblivionReloaded\Terrain\
      delet SLS2049.pso end SLS2049.pso.hlsl
      Video card AMD? Replace the shaders with these https://yadi.sk/d/GAyMVMhG3Gywzw
    6. katkat
      katkat
      • member
      • 40 kudos
      And believe you will notice the difference if your terrain textures contain the correct alpha channel Here is an example https://vk.com/im?act=browse_images&id=3336
      1 DT
      2 no DT
      It is seen that on the image number 2 texture smoothly merge.
      And in the picture number 1 grass appears between the stones.
      That's what a mixture of roads and grass should look like https://pp.userapi.com/c639516/v639516194/16f8e/GbY43VKgo0A.jpg
    7. bevilex
      bevilex
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      Thanks tesa, I will see by myself, that's not a big problem for me anyway, I kinda like to have grass everywhere

      I see, thanks Katkat! I use an Nvidia Card.
      I also use Oblivion Grass Overhaul with adds groundcover grasses and its own shaders. Maybe it amplifies the problem.
      Will use DT and delete the OR files you told me and see what happens, thanks!
  4. TesaPlus
    TesaPlus
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    You should team up with jobra. (I have just left his recent, most bony, pictures.)

    Your game looks as beautiful as ever, and I'm glad you got a File of the Month for your effort to share your knowledge in making it so.
    1. bevilex
      bevilex
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      • 297 kudos
      haha, thank you Tesa
  5. RatherWindy
    RatherWindy
    • account closed
    • 162 kudos
    Very nice images Alex,.. those deathknights look pretty cool,.. Also love the look of that farmhouse in the last image,..
    1. bevilex
      bevilex
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      • 297 kudos
      Thank you Erwin
  6. joklnmm
    joklnmm
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    • 0 kudos
    Great screen shot. Do you use Walx animals and creatures and OOO together?
    1. bevilex
      bevilex
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      • 297 kudos
      Not now, but I did in the past.
  7. Dennywood
    Dennywood
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    • 162 kudos
    Be warned! roads are not safe these days.
    Great captures!
    1. bevilex
      bevilex
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      • 297 kudos
      Thank you Denny,
      They don't seem to attack if I keep a certain distance from them