Oblivion
Seagulls view

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TesaPlus

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5 comments

  1. TesaPlus
    TesaPlus
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    • 69 kudos
    Yay! Found gruftikus's new Landscape LOD generator, v5.15c -- how come I haven't tracked that file...
  2. maczopikczo
    maczopikczo
    • member
    • 206 kudos
    Hi Tesa+, if you're not in a hurry I'll give it a try (thet's great news, by the way, and concept already proven by your awesome images), but it will take weeks at least, before I get back to playing. (I'm making new life in Australia, and it's pretty hectic for me right now...)
    1. TesaPlus
      TesaPlus
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      • 69 kudos
      Whaaaaaat? Give Brittainy a hug from us. We miss her. (You'll know her when you hear her.)

      No hurry. I would rather not make this an "official" patch, anyway, unless, of course, Al likes to have it so. I guess it is going to join the Little Coda Toolbox, as script & example, once CSE 8 is out (with major improvements to the Coda language, the script does no longer take all night, just a few seconds).

      This method doesn't work with AAHalios2, so you need to do the lodgen from within Tes4Edit, and not include that worldspace.

      I have once merged such an ESP into Ubanga.ESM by means of Tes4Gecko w/o hassle.

      Also I am right now adding the missing BMP versions for the LTEX record of landscape textures tes4qlod keeps complaining about (IrfanView has a cool batch feature).

      So, the best of luck to you!

      Promise to come by, now and again.
  3. Tobjoern
    Tobjoern
    • supporter
    • 124 kudos
    What a view! Fantastic!
    1. TesaPlus
      TesaPlus
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      • 69 kudos
      Thank you, Tobjoern!

      Errm, you do remember that there's still a cliff-hanger in Nehrim?