Oblivion
I could be taking sexy Wednesday shots but I'm crafting armor instead

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VortexZz

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6 comments

  1. LorNorkan
    LorNorkan
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    Well, your character is sexy enough for Wednesday.
    And gj with the armor btw.
    1. Mahtawa
      Mahtawa
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      • 113 kudos
      I agree.
      Her face looks awesome for head06.
    2. LorNorkan
      LorNorkan
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      Yeah, if it wasn't for the strange lip shape the original one has, I'll have a totally different character right now. In its time was the best head IMO.
    3. VortexZz
      VortexZz
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      • 47 kudos
      To be fair, it isn't head06 anymore. I resculpted the entire head, keeping only some features namely the eyes and the inside of the mouth, so that the other face parts would still fit. Finally I built a completely new mesh on top of it and projected the old UV map onto it.
      Could have taken the FFHead, but I hate UV unwrapping
    4. Myst42
      Myst42
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      You talk like tri files, normals corruption, the impossibility of messing up with UV maps without desyncing tris and egms causing exploding heads worthy of major fireworks doesnt happen,
      You alter expressions without even talking about those bothersome tri edits that should follow tampering with the head, mouth, tongue, eyes and lashes tris, and then you just showoff about it like its nothing.

      I learnt the hard way to modify heads, and the most complicated thing I ever did was giving expression morphs to a predator head that never had any, and wasnt even a proper head... and it tooks weeks of making and months of modding study, plus the previous years where I learnt modding so I could even understand what I was reading, not to mention the countless times the mod went full "kaboom" on a failed experiment.
      And here you are, bragging like I imagined the whole thing XD

      Do you have some sort of secret knowledge?

      What kind of sorcery is this?

      :O
    5. VortexZz
      VortexZz
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      • 47 kudos
      Well maybe I'm a wizard and don't know it xD or I'm just lucky or I know many things others do not (Elder Scrolls reference woohoo).

      I must say, I do have lots of experience with modding, almost a decade now, although I never actually finished a mod.

      I tinkered around with egms and tris to see how they work beforehand. As to what I've seen, I suppose they work of vertex order, so I tried to retain it while resculpting. Had some major screw ups in the process, but I had a recent backup most of the time. I once was lucky to find an older nif I exported for testing, otherwise I would have had to start over.

      Actually creating the new mesh was the easier part, since there weren't any egms and tris to worry about. I used The Conformulator to create new ones from the resculpted mesh afterwards. But I had to redo all of the expressions in the tri file, around the mouth area that is.
      For the UV map I used the Data Transfer Modifier from the newest versions of blender to project the Head06 UVs onto my mesh.

      So, I guess, I'm at least very patient