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Testing out random stuff. Again no boobs bwahaha.
For the first time I divided a mesh into two different pieces, rigged to different parts of the skeleton and put them back together. The result is... not perfect, but fun.
What I mean is: The top of the coat thing is rigged to the upper body as it should be, but below the belt it is rigged to the tailbones. Which makes it go swish swish when walking, which is nice. Downside: major clipping through the legs (which you can only see in certain poses and if you turn the camera around to see the character from the front while walking). :/
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I figured that some where around fifteen years ago. About the same time I stopped caring about which model was in playboy this month.