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15 comments
The main difference is that katkat uses the Witcher 3 "draft horse" model that NPCs use, while I use the Roach model Gerald uses. The draft horse is heavier, more muscled, has thicker legs and neck. I also work with non shiny normal maps because I don't like them XD
I am aware that my Roach model is not perfect and has a slight neck problem, since it is more curved and Oblivion kind of doesn't play nice with one piece horse meshes - as opposed to the vanilla Oblivion horse meshes, which seperate head and body into different nif files
Also I do not use the original Witcher 3 manes and tales because theys are high poly nightmares Oo
Also:
Since hair also has transparency you would have to use mane and tail meshes twice to layer them and not have alpha issues, which would double the poly count.
Why do I need two meshs? And everything is fine with transparency and can be seen from all sides as you can make. I was surprised to see your horse has a double set of mane and tail
Cool?
Do not see Cyrillic.
With mane fail. I removed the neck bend and it will fall.