Oblivion
Roach progress

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chakaru11

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WHEEEE :D

Thanks to a ton of help from the awesome Myst42 I made a lot of progress in one night. (Yes, night. It is 8 in the morning now and since I have a week off from work, I pulled a modding all-nighter. Ekkkkk xD). I think Myst caved and helped after reading all my "HALP" posts on whatsapp (we have a cute little modder group there XD), so thank you again so much :D *confetti*

Weird animation failure fixed: Check!
Myst somehow worked magic and now the weightpainting is so much better! The legs may still look weird in the screenshots but that is just the weird camera angle in the CS preview window's fault. Boo hiss.

Mane: Check!
The flimsy mane of the Skyrim horses/ponies (I call them ponies because they are short and stoud and cuddly) would have been perfect for Roach, but since that is illegal = no dice. Therefore a vanilla mane was bastardized and fit to Roach's thick neck xD Alas, he/she only has a mane on one side now, because lower polycount. I want this nice horse to work for all of us, not just the people with better machines :D

Tail: Che - wait, nope.
The tail is a vanilla mesh, but I think I may have to re-rig it, since it is moving weird (why I have no idea, its the vanilla rigging, why is it doing that ._.) Maybe because I had to move it a bit? Must investigate.

Bridle: holy hell, CHECK!
I had to re-make almost the entire thing, tossed a few straps, moved some around to connect the snaffle to the bridle and re-attached the reins (which also got a snazzy UV/texture fix, since the original reins texture is like 512x512 pixels, whatheef, unacceptable.

So yeah, there are still a few kinks to work out (tail fix, left hind leg needs a few vertices moved above the hoof, there's a dent in it etc etc) but basically Roach LIIIIIVES :D

Thinking about adding recolours (the game provides black, chestnut and albino white, but eh, I want moar!), plus his/her eyes are creepy, a retexture is in order.


But not today. Today I collapse.
ZzzzzzZzz

3 comments

  1. jobra888
    jobra888
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    good to hear that

    I've merged human and horse skeleton so that I could make a whoop, heyho, hühott, yeha .. animation XD or however it is called when the horserider encourages the horse to sprint / gallop;

    this merge wasn't totally correct since both skeletons are not connected to each other .. I've tried a whole day but without success; all I got was that scarce hint; without connection I had to move the player forward to the current horse position - and it works as a specialidle animation; but I'm not sure if that is the reason why I can't alter existing horse animations;

    I also tried to replace the forward animation with the (existing) fastforward animation since I thought that this could eventually solve the stop after jump problem .. but interestingly the horse can't move anymore then with that replacement; I suppose that bethesda has messed around in the code with the horse ..
    1. chakaru11
      chakaru11
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      Oh wow, that idea is great I love the way you think!

      But... isn't there an idle animation that makes the rider lean forward pat the horse's neck every now and then? Maybe you could look at that one and edit it to your linking? Or wait... that only plays when the horse itself is idling too. Damn.
      Yeah, it seems like some animation ar hardcoded into the creature nifs. Just like sounds - I once tried to change the torch sound for my crystal torches, but the sound is global and hardcoded to the torch idle nif -.- can't change that

      Ahaha, look at me go, I have no idea what I am really talking about 8D

      Maybe the OMP files can help? (Oblivion Mount Project). If I remember correctly that was a bunch of modders who created a ton of ridable mounts using some kind of animations groundwork to start from.... mhm---
    2. jobra888
      jobra888
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      ty for your hints