Oblivion
Valorwind WIP

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ZekAonar

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Okay, so here is a much closer screenshot of Valorwind and not just of the outer gate :P
(also, improved color and lighting -- small alteration that made a world of difference!)

Unlike a lot of my previous work, the streets in Valorwind are sloped, and actually continue to slope in a spiral, occasionally branching off into alleyways. This was a tremendous challenge to synchronize with the architecture... But the result is fantastic. Building the settlement vertically like this makes it feel huge. I actually got lost a few times during testing.. Surprising, but really satisfying effect, given Valorwind's actual size.

Also note the detail and density of the foliage here. You can see why such a green area like this would have felt very out of place in urban Tyrendar.. But I think it stands much better as an independent settlement now. And certainly, this is a much more beautiful starting area than that musty, old basement of the Tower of Refuge.

6 comments

  1. Dennywood
    Dennywood
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    How many cities are there in your new world?
    1. ZekAonar
      ZekAonar
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      Hi, Denny! There are four cities in the mod.
      Largest to smallest: Tyrendar, Valorwind, Goldhaven, Dawnshire.
      There are other cities mentioned in the lore, but they are on other continents, and are thus being reserved for potential expansion content.
    2. Dennywood
      Dennywood
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      I'm yet on a holliday time, I'm here only to post screenies and comment a bit... I will visit your cities. They like inviting.
    3. ZekAonar
      ZekAonar
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      Tyrendar and Valorwind are not released yet. But they shall be in the near future
  2. BastetGoauld
    BastetGoauld
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    This looks beautiful!
    What will the transition itself look like (I mean in the end, not it testing version)? Is it going to be some kind of small quest to find the way to Areth?
    1. ZekAonar
      ZekAonar
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      Yes. I have plans to build a questline that begins with the player character marooned on Valorwind Isle. Not long into their quest for survival -- which will introduce the player to the crafting system, etc. -- the player character will be discovered by the local Valorwind militia, who will question the player's motives for being there. In order to earn their trust, the player must complete a variety of small tasks around the island. If they should complete them all, they will earn the favor of the Commander, and be granted safe passage east to Tyrendar. At that point, the world will then be free to explore.

      All of this is, of course, still in the "idea" phase, and I don't expect any quests to appear in Areth for quite some time. Quest-writing will likely be the very last thing I work on, as I need NPCs, dialogue, etc.