Oblivion
Progress is a Great Thing

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DrakeTheDragon

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Still have to debug something inside my Bodypart Control Framework that prevents it from fully functioning. But at least the main function is now working as intended.

Nothing much to show off right now, but have a picture of my test Argonian in a neat little pose of mine for the time being.

2 comments

  1. Zella
    Zella
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    • 90 kudos
    He is really good looking. I hope you get him sorted out the way you want him very soon.
    1. DrakeTheDragon
      DrakeTheDragon
      • Moderator
      • 305 kudos
      It's sometimes rather odd how good-looking(TM) the actors get when I simply keep my Breton Drake's face settings and just change the race.

      He was already looking rather handsome as a Wolfy way back then, but that's no surprise considering it's mainly the same head still.

      The same goes for the Half-Dragon shape of his, of course. Needless to say for it's the same head still.

      Now he's looking really interesting in an Argonian shape like above. And again I didn't even touch the sliders.

      This game's making it way too easy for his shape-shifting to be implemented sometimes. I mean I can keep his very own unique slider settings and only switch the race, and whatever shape he ends up in he'll still have his very own unique personal traits and nobody will look the same.


      Now I'm truly curious to know what he'll look like as a Khajiit next!

      "Hold on there! Interruption! Don't you dare making me a kitty, creator!"

      "Why, but you 'like' cats, don't you?"

      "No, Kaira does!... Wait a sec... Oh my... She's crazy for 'me', she's crazy for 'cats'... Having 'me' as a 'cat' I won't survive a day of her petting me to death!!" cO

      Yeah, no, guess that's not such a bright idea then.


      Oh, but it's not "him" I have to get sorted out. My Bodypart Control framework is controlling multiple races with custom body shapes at once. I'm just testing it with an Argonian first, because they're what got me started, but once the bugs are smashed and all's working as intended, all configured races will just magically start to work at once.

      Right now I'm having settings, body parts and adapted items present for Argonians and Khajiit, and at least one of my dragon races for the sake of representative testing as well.

      When the scripts are working as intended I'll compile replacement packages for just about every custom(-shaped) race I could come up with, and like it always was, every race I'm adding files in for will just automagically begin to work. B)