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The good news: I managed to make a custom playable head out of a "new" mesh that was never a proper head before.
It involves making an actual tri file for which I designed expressions and crap.
Itworks.jpg
Itreallyworks.jpg
Seriously... I can'be believe this works. For non-modders out there, I explain that the number of ways in which attempting to make a playable head without it exploding in your face or causing random crash apocalypses, is as vast as a far away distant field that extends as far as your eyes can see.
The bad news: For some reason, I cant get the expressions to actually work. They're there in the tri, with all their correct names and stuff. The game just wont read them
When I say there's a number of things that can go wrong with making a head I mean it.
For some reason I keep thinking of this (1:22)
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With help from Room207, me managed to get this thing working
Today, something was remembered
Blender is insane, so no matter how logic what you're doing sounds, Blender will always find a way to screw you. There is never an easy way to do things. The tedious and long way is the only way.
But it is fully functional now.
Moving to stage 2
But i don't know how can be the emotions of a xenomorph. Do they even smile?
An angry one whould whow more of their teeth
anyway i hope you achive your frankenstein thing xD
Anyway this is because I'm a crazy modder
Can't resist the urge to make experiments... But if this all goes well, I could finally fix not 1 but 2 monster races...
I hope that you succeed...