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Hya
After some fierce encounters with Murphy's Law and Lady Luck running out of juice the dust is settling again and I'm preparing a new upload of AKE [V6_4] and ELT Walkabout [V1.1] for friday 18th.
In AKE - besides a small update of its Topal Bay Presence - the focus is on the bridge section of Fort Lower Heaven's Hall Of Akatosh, which is now extended with Heaven's Plaza, Tiber Hall, Tiber Mensa, Lower House of the Septim, Akatosh Plaza and the Lower Bastion. I've also made a split in the sewers to improve combat FPS there and added some new surprises here [and there :)].
In ELT I have adjusted the transition cave with AKE and improved the Half Way Inn transport with two new ships to Elsweyr and Leyawiin. I've also modified the Ayleid bridges to give them LOD visibility and to improve FPS and lower the load on your savegame I've replaced most flora containers in the ELT landscape with identical looking flora statics.
And last but not least I've improved gameplay of these mods by adding a total of four teleportation rings: two bring you to the Half Way Inn and the San Path, both "central Hub" places, the other two can be found deep in the AKE and ELT dungeon where there are player houses from which you can explore in different directions ...
Mods referred to are:
Akaviri Kojima Extended @ http://www.nexusmods.com/oblivion/mods/40832
ELT Walkbout @ http://www.nexusmods.com/oblivion/mods/30816
Fly Safe
You All
5 comments
On my XP 32bit, GTX 285 the ELT landscape is playable at 30 fps but only after I disable distant land in the video option menu, don't think modern pc's have much problems with it ..
Next time this happens, please let me know where it happens so I can have a look into it ... this being said, caves as Hircine's Call, Mythos or Argos and the Nayada_Fort Lower Heaven landscape are a heavy load on any machine