About this image
Cinematic ENB for Oblivion
Improved Water
Cave textures
more
Reference "ini file"
http://www.nexusmods.com/oblivion/mods/45483/?
Cinematic ENB for Oblivion
Improved Water
Cave textures
more
Reference "ini file"
http://www.nexusmods.com/oblivion/mods/45483/?
4 comments
Are the shadows distinguishable enough?
I use with IW,don't work ENB shadows.
I use ENB palette, and changed ENB setting.
Changed ENB setting under only.
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableDepthOfField=false
EnableAmbientOcclusion=false
EnableSunRays=true
EnableShadowBlurring=false
EnableDetailedShadow=false
[SKY]
CloudsIntensityDay=1.0
CloudsIntensityNight=1.0
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsEdgeClamp=0.0
CloudsEdgeIntensity=0.75
SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.33
SunCoronaDesaturation=0.0
StarsIntensity=0.75
StarsCurve=2.5
MoonIntensity=1.85
MoonCurve=1.25
MoonDesaturation=0.0
[RAYS]
SunRaysMultiplier=0.23
[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.00
GammaCurve=1.25
I must say I used many various palettes, and was always drawn back to the game's (or rather AN+Atmospheres) original colours. Out of curiosity, which palette are you using? It looks a bit like one of the Grim and Somber series.
You disabled DoF? Personally I think this is one of the best features of this ENB - balanced, realistic, and what's most important, not overdone.
Nice settings.
Zoners High Performance ENB - Realistic Lighting Version
http://www.nexusmods.com/skyrim/mods/15551/?
I doesn't use DOF in this screen shot.
This shot used 3rd person view.
My IW's DOF ini.
Depth Of Field.ini
[FirstPersonView]
Enabled= 1
DistantBlur = 0
DistantBlurStartRange = 900
DistantBlurEndRange= 1000
BaseBlurRadius = 0.63
BlurFallOff = 2.0
Radius = 8.0
DiameterRange= 0.009
NearBlurCutOff = 8.2
[ThirdPersonView]
Enabled= 0
DistantBlur = 0
DistantBlurStartRange = 900
DistantBlurEndRange= 1000
BaseBlurRadius = 0.33
BlurFallOff = 2.5
Radius = 6.0
DiameterRange= 0.009
NearBlurCutOff = 8.2
[VanityView]
Enabled= 0
DistantBlur = 0
DistantBlurStartRange = 900
DistantBlurEndRange= 1000
BaseBlurRadius = 0.66
BlurFallOff = 2.0
Radius = 8.0
DiameterRange= 0.009
NearBlurCutOff = 0.8