Oblivion
Minor Dungeons

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ZekAonar

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Throughout Nordania, you may chance upon 'secret' areas such as this. These secret areas are 'Minor Dungeons', and some of them are more difficult to navigate than others. As in the Elder Scrolls, these areas are where you can expect to find treasures and hostile NPCs. Also, some quests may require you to visit them. Unlike the Elder Scrolls however, there are only a few of them in each zone. In RoA, these dungeons are few and far in between -- rarely referred to by NPCs and never listed on any maps.

In the earlier zones, dungeons will be located rather close to roads and settlements, but in later zones, like the black volcanic wastelands of Maloria, they will become incredibly hard to find. Each one will be uniquely designed and given its own background story.  I would also eventually like to develop dynamic political and economic systems, so players could settle these areas in the name of x faction, thus granting them access to a new defensive structure (if it were a fort) or to a new source of iron ore for weapon/armor production (it if were a mine).

The dungeon entrance shown in the image is that of the infamous Greenridge Mine from the first public release of the mod. It, too, is making a reappearance. Note that the image you see here is not final -- I still have lots of decorating to do!

5 comments

  1. Tobjoern
    Tobjoern
    • supporter
    • 124 kudos
    I really like the idea that one can find some mysterious/hidden caves, which are not marked on the map.
    This way traveling (and exploring) becomes much more interesting and rich in variety, especially for someone like me, who likes to travel/hike off-trail and who gets easily distracted by all kind of stuff abnd things along the way!
    1. ZekAonar
      ZekAonar
      • member
      • 11 kudos
      Thanks for the feedback, Tob! Yes, one of my primary objectives in this mod involves generating additional motivation for off-road travel. The absence of map markers, along with the fact that there will be less locations in general, should make the prospect of world exploration a bit more desirable and rewarding
    2. maczopikczo
      maczopikczo
      • member
      • 206 kudos
      Count me in I love this mode of travelling, too.
  2. maczopikczo
    maczopikczo
    • member
    • 206 kudos
    The fragment about custom political and economic systems sounds particularly intriguing. It's great to collect such clever ideas, and work towards them, but please, don't let yourself get stuck at such complex solutions before you've created the base for experiments. Let the base be pretty basic, and then build up on it. This way we may be able ultimately to experience your creation first-hand.
    1. ZekAonar
      ZekAonar
      • member
      • 11 kudos
      Oh, I agree, absolutely. Progress in AI systems -- patrol paths, schedules, quests, among other 'intelligent' systems -- will be reserved for the Gamma phase of the project. Right now, my primary focus is definitely in completing the base -- i.e, exterior structures and landscapes. This reminds me that I need to update that ancient post on RoA's dev phases..