About this image
Throughout Nordania, you may chance upon 'secret' areas such as this. These secret areas are 'Minor Dungeons', and some of them are more difficult to navigate than others. As in the Elder Scrolls, these areas are where you can expect to find treasures and hostile NPCs. Also, some quests may require you to visit them. Unlike the Elder Scrolls however, there are only a few of them in each zone. In RoA, these dungeons are few and far in between -- rarely referred to by NPCs and never listed on any maps.
In the earlier zones, dungeons will be located rather close to roads and settlements, but in later zones, like the black volcanic wastelands of Maloria, they will become incredibly hard to find. Each one will be uniquely designed and given its own background story. I would also eventually like to develop dynamic political and economic systems, so players could settle these areas in the name of x faction, thus granting them access to a new defensive structure (if it were a fort) or to a new source of iron ore for weapon/armor production (it if were a mine).
The dungeon entrance shown in the image is that of the infamous Greenridge Mine from the first public release of the mod. It, too, is making a reappearance. Note that the image you see here is not final -- I still have lots of decorating to do!
5 comments
This way traveling (and exploring) becomes much more interesting and rich in variety, especially for someone like me, who likes to travel/hike off-trail and who gets easily distracted by all kind of stuff abnd things along the way!