Oblivion
First Settlement and Roads

Image information

Added on

Uploaded by

ZekAonar

About this image

Those of you who played RoA near its first public release may remember this one..

Just finished painting roads and plopping down a few buildings, towers and bridges across the forest. Next, I'll be decorating roads with fences and lamp posts, since the warm lighting -- although a very nice touch -- tends to blend the colors to excess, making it quite difficult to see exactly where my roads turn.

Once I've finished my road decor, I don't know what I'll do. I could continue developing landscapes for the rest of Nordania.. or I could begin adding playable content for Brightwood straight away --i.e, NPCs, interiors, etc -- and basically complete the mod one zone at a time, rather than one 'global phase' at a time. What do you think? Personally, I'm getting kinda bored with landscapes.. It's not that I hate creating them -- I enjoy the creative process immensely -- but I'm dying to show the Nexus what else I can do, specifically in the areas of writing and game design. Maybe we can temporarily turn Brightwood into a sort of closed off 'demo' area then..? Eh, I'm just the type that likes to keep things fun and fresh. So long as things are constantly changing around me, then I can infinitely maintain a high level of energy. Naturally then, large projects like this tend to change a lot over time -- if you haven't noticed.

Anyway, due to my odd personality, it's very important that I entertain myself, lest I become infuriated with repetition and call it quits. So would you guys be okay with experiencing only one, albeit highly detailed zone for a little while? :P I need to change things up and start writing questlines, in-game books, or something -- before I go absolutely Sheogorath-mad xD

3 comments

  1. mhahn123
    mhahn123
    • premium
    • 207 kudos
    Well if my vote counts I think you should develop it in whatever manner keeps you interested and on point. Personally I tend to split my time cycling between projects, for exactly the reasons you described. Repetition becomes tedium...so when tedium sets in I spend a little time on a different WIP. That way I never lose interest in any of them and they somewhat progress at the same rate.

    What you've shown us looks great so far, I can wait while you finish the rest!
    1. Tobjoern
      Tobjoern
      • supporter
      • 124 kudos
      I can only agree with mhahn. If you lack of ideas/inspirations for one part of the project and/or if you have new ideas for another part (be it writing ingame books or designing/decorating a new settlement) then you should do this. I think this way the work on your project stays interesting and rich in variety - and you can put your plans into action instead of keep them lying on your desk for too long.

      ...and like mhahn already said: What you have shown us so far looks really great! Keep up this good work!

      PS. ...and the most important thing: take your time, and enjoy your work! I'd say the main thing is that it's a fun thing to work on this project, instead of being forced by a release-deadline.
    2. ZekAonar
      ZekAonar
      • member
      • 11 kudos
      Thanks for the kind responses, mhahn and Tobjoern.

      I really appreciate the support that both of you have continued to give this project. Really, this entire community has shown me so much patience and understanding. Each time I post an update, I am thoroughly surprised by the feedback. I guess it's easy to feel self-conscious whenever you're working alone. Ultimately, I'm glad to know there isn't a tremendous amount of pressure on the "quantity versus quality of content" situation. Not gonna lie, Tob -- I've been stressing over that! It's been so long since I've released any new mod files here, and I certainly don't want anyone to think this mod is dead. Thanks for the reassurance -- all of you here who have given your comments and endorsements. Whenever I start seeing the same names come up again and again, it tells me that there are people actively following my work, and that means a lot

      Anyway, with that off my chest, I'll just be honest: Previous versions introduced players to the general concept of Realms of Asuron, but I want this next release to introduce players to the heart and soul of the project. Hopefully, like I said in the description, we will see some of our first decorated areas and bits of in-game lore. It's been a long wait, but whenever the next update finally does come out, I can promise you it will be one epic launch

      Again, I am incredibly grateful for the long-term support for this thing. maczo was right! I'm glad I listened to him and decided to keep this up as a project for the Oblivion engine. Everyone I've spoken to about this really seems to want to see it succeed. It means a lot, and I will definitely continue to follow my instincts throughout this project. Feedback like this is what keeps me on track.