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Those of you who played RoA near its first public release may remember this one..
Just finished painting roads and plopping down a few buildings, towers and bridges across the forest. Next, I'll be decorating roads with fences and lamp posts, since the warm lighting -- although a very nice touch -- tends to blend the colors to excess, making it quite difficult to see exactly where my roads turn.
Once I've finished my road decor, I don't know what I'll do. I could continue developing landscapes for the rest of Nordania.. or I could begin adding playable content for Brightwood straight away --i.e, NPCs, interiors, etc -- and basically complete the mod one zone at a time, rather than one 'global phase' at a time. What do you think? Personally, I'm getting kinda bored with landscapes.. It's not that I hate creating them -- I enjoy the creative process immensely -- but I'm dying to show the Nexus what else I can do, specifically in the areas of writing and game design. Maybe we can temporarily turn Brightwood into a sort of closed off 'demo' area then..? Eh, I'm just the type that likes to keep things fun and fresh. So long as things are constantly changing around me, then I can infinitely maintain a high level of energy. Naturally then, large projects like this tend to change a lot over time -- if you haven't noticed.
Anyway, due to my odd personality, it's very important that I entertain myself, lest I become infuriated with repetition and call it quits. So would you guys be okay with experiencing only one, albeit highly detailed zone for a little while? :P I need to change things up and start writing questlines, in-game books, or something -- before I go absolutely Sheogorath-mad xD
3 comments
What you've shown us looks great so far, I can wait while you finish the rest!
...and like mhahn already said: What you have shown us so far looks really great! Keep up this good work!
PS. ...and the most important thing: take your time, and enjoy your work! I'd say the main thing is that it's a fun thing to work on this project, instead of being forced by a release-deadline.
I really appreciate the support that both of you have continued to give this project. Really, this entire community has shown me so much patience and understanding. Each time I post an update, I am thoroughly surprised by the feedback. I guess it's easy to feel self-conscious whenever you're working alone. Ultimately, I'm glad to know there isn't a tremendous amount of pressure on the "quantity versus quality of content" situation. Not gonna lie, Tob -- I've been stressing over that! It's been so long since I've released any new mod files here, and I certainly don't want anyone to think this mod is dead. Thanks for the reassurance -- all of you here who have given your comments and endorsements. Whenever I start seeing the same names come up again and again, it tells me that there are people actively following my work, and that means a lot
Anyway, with that off my chest, I'll just be honest: Previous versions introduced players to the general concept of Realms of Asuron, but I want this next release to introduce players to the heart and soul of the project. Hopefully, like I said in the description, we will see some of our first decorated areas and bits of in-game lore. It's been a long wait, but whenever the next update finally does come out, I can promise you it will be one epic launch
Again, I am incredibly grateful for the long-term support for this thing. maczo was right! I'm glad I listened to him and decided to keep this up as a project for the Oblivion engine. Everyone I've spoken to about this really seems to want to see it succeed. It means a lot, and I will definitely continue to follow my instincts throughout this project. Feedback like this is what keeps me on track.