Oblivion
Decreased frame rate by Blender export settings

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tbsk

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Especially, if you were closer to light objects and using HDR or ENB or both.

5 comments

  1. Darigaz17
    Darigaz17
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    • 219 kudos
    This actually explains a lot...especially why wigs are such fps killers (everything that has a alpha property should be a nitrishape, at least that's what I read somewhere a long time ago).
    1. astrob0y
      astrob0y
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      • 90 kudos
      Explains a lot. Any chance that there is a guide of how to?
    2. DarJee
      DarJee
      • member
      • 2 kudos
      Hi Dari!
      Actually, wigs are often composed by NiTriShapes, and what's been posted here demonstrates the contrary. NiTriStrips are the cause for performance drops on modern hardware. I always assumed that stripifying would have improved performance. I was wrong.

      I think it's possible to revert a NiTristrip to NiTriShape in Nifskope using Mesh > Triangulate in the Block List.
  2. neomonkeus
    neomonkeus
    • member
    • 9 kudos
    Our official recommendation is not stripifying the geometry as it leads to performance degradation on DX9.
    Stripication is less of an advantage on modern hardware as cache misses is more of a concern compare to buffer streaming.
    http://tomsdxfaq.blogspot.ie/2005_12_01_archive.html
     
    The in development version of the Blender Nif Plugin will not support export of Strip based Ni*Data objects.
    1. tbsk
      tbsk
      • member
      • 80 kudos
      Thanks for your information.