Oblivion
Rose GSB Rikku wig

Image information

Added on

Uploaded by

sdobson

About this image

Notice

This user's image description contains 8 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.

You will need to be logged in before you can see this user's image description.

8 comments

  1. Tobjoern
    Tobjoern
    • supporter
    • 124 kudos
    I like the Rikku-hairstyle Rose wears here, especially in combination with that dress in the 2nd pic!
    1. sdobson
      sdobson
      • premium
      • 8 kudos
      The dress in the first and second pics are the same. It appears in-game as Red Finery, and there are variants like Black Finery. Its path is Meshes\Clothes\UpperClass\SEDementia\F\FineryRed. I can find no record in my archives as to where it is from, so it is probably not a clothing replacer. I use Wrye, and my "SEDementia" game folder only has Male clothing, no F. It seems to be located in Oblivion ESM. I purchased it at the Divine Elegance.
      Rose is the name of the person who created the Rikku hair for the Sims2, I think, based on Final Fantasy:
      http://www.rosesims.org/hair/rosehair_6.htm
      Chak would know for sure.
    2. Tobjoern
      Tobjoern
      • supporter
      • 124 kudos
      Sorry for calling your character "Rose". Yeah now I see... - ...after you mentioned *rosesims* and *rosehair*... - ...and it seems I had not read the description thoroughly enough...

      That hairstyle is well known to me (In th past I played a lot FF and of course I know Rikku^^) and I also have Rikku's outfit somewhere in my archives.
      It reminds me of my first "modding"-attempts as I tried to add Rikku's boots from one mod into the Rikku Outfit mod (to save space in my load list)

      Since the name of the dress-folder includes the word *Dementia* I suspected that it comes from the Shivering Isles. And indeed, here the Red Finery is classified as *Dark clothing of Dementia*:
      http://www.uesp.net/wiki/Shivering:Red_Finery#Red_Finery

      PS. In the search-engine there I found out that the Red Finery is worn by Nanette Don, Ahjazda, Muurine and Sickly Bernice. The male version is worn by Shelden.
      The Black Finery is worn by Relmyna Verenim

    3. sdobson
      sdobson
      • premium
      • 8 kudos
      Ah! There's a rikku costume already! And to think I was planning on making one. Thanks!
      Re: Finery. I remain puzzled, because Form ID finder told me that the base was oblivion esm, not SI. At any rate, I still think the Finery dresses that appear in my game are replacers. I'll keep an eye out for the mod (if it is that, and not DLC) and will let you know if I ever stumble across it.

      Edit: In case anyone is watching this, the dress is indeed from SI. I've pulled it out of the BSA using BSAopt.
  2. chakaru11
    chakaru11
    • premium
    • 299 kudos
    Looks pretty good

    Only one advice: open the _n texture file and add a very dark version of the actual hair texture to the alpha layer. That gets rid of the shinyness
    1. sdobson
      sdobson
      • premium
      • 8 kudos
      Oh fantastic, thanks! I'll add that to my to-do list. I've just been using the maps supplied by the mod. Normal maps seem to be the bane of my existence, however. There is evidence in the pics above--Finn is wearing re-textured DaCovale, and the alpha and n-map is messed up, which is why it looks so white. And I had trouble with Seph's tatoos (http://www.nexusmods.com/oblivion/images/148359). Yet more things to do eventually.
    2. chakaru11
      chakaru11
      • premium
      • 299 kudos
      Well, Oblivion has problems reading n_maps for hairs in general, that is why I make wigs, not hairs. Everything that has white normal map alpha layers ends up looking like plastic ingame - and since the game considers wigs helmets (->metal? XD) ingame instead of hair with transparency, plastic is what you get.

      Huh, now that I think about it, writing a longer wig tutorial seems a good idea *ponders*
    3. sdobson
      sdobson
      • premium
      • 8 kudos
      A tutorial sure would help me!

      Edit: Another trick for shininess, hopefully. A Nifskope Alchemy page (http://niftools.sourceforge.net/wiki/Oblivion/NifSkope_Alchemy#Material_Properties) states that, for NiMaterialProperties, there are “special cases” in the naming conventions. For skin:
      “skin (lower-case). Applies the skin-only shaders to the mesh.”

      Fair enough. But for hair, and so presumably wigs, the convention is different:
      “Hair. Applies the glossy hair rendering Oblivion uses.”
      Presumably, the upper case “H” is required for this.