About this image
White areas indicate cities.
Red areas indicate farmland.
The green box indicates the player character's starting location (an interior cell still under construction).
Yellow lines indicate dirt roads.
Black lines indicate paved roads (ditches unconfirmed).
The grey area indicates inaccessible territory.
Red lines indicate entry points into neighbouring zones (border gates). All border gates will remain locked but will gradually become unlocked as neighbouring zones are completed.
3 comments
Actually, the initial inspiration for natural barriers came from MMORPGs in general, which typically divide their game worlds into isolated zones like this. I can see why you would see some Gothic influence here though. In addition to a few other RPGs, Gothic has definitely been a major source of inspiration for much of this project