OBLIVION

With the shader HLSLvignette I use a simple way to tone down the super strong HDR glow.

Settings of HLSLvignette:
extern float radius = 1000000; (Yeah..)
extern float darkness = 0.75;

I would love to hear of a better way, if possible. I use OBGE with Liquid Water.

Comments (3)

Uploaded by Elbethien at 16:41, 1 Aug 2014

271

  • Actions: