Oblivion
Prototype C - Roads Revamped

Image information

Added on

Uploaded by

ZekAonar

About this image

The Tyrendarians are essentially the "Byzantines" of Asuron -- the hoarders of ancient technology, the glorified remnants of a lost empire. I felt like it would make since then, for this faction to have preserved the delicate art of road-building.

Welcome to my little experiment. In Oblivion, all roads were painted onto the land in two-dimensional fashion, lacking depth. In Realms of Asuron: Nordania, I aim to take a totally new approach to road design. The process involves painting dirt, then (with a smaller brush) painting cobblestone over it, and finally, vertex-by-vertex, dropping bits of the terrain closest to the road. It takes quite a bit longer than the traditional "2D" method, but the result is something that feels like there is actually some amount of dirt/gravel/sand beneath you holding everything together.

Note that the stretch of road you see in the screenshot is just a prototype. I'm running a small-scale experiment before I decide whether I want to follow through with this. If "roads with ditches" do appear in the mod, there won't be very many of them. They take a lot of time and effort to make, so only the main roads between cities would be built in this style.

Let me know what you guys think about this idea.

7 comments

  1. Cthulhu Worship
    Cthulhu Worship
    • member
    • 33 kudos
    I like it. Oblivion's roads were rather lacking in the visual department.
    1. maczopikczo
      maczopikczo
      • member
      • 206 kudos
      Me, on the other hand, I quite like Oblivion's roads as long as you use Detailed Terrain and textures made with that mod in mind. The effect is just what Zek's been trying to emulate, but I think Zek's approach is equally interesting - although I fear that it leaves little room for modifying, which all of us are addicted to, aren't we? ;P
  2. mhahn123
    mhahn123
    • premium
    • 207 kudos
    I like the idea of blending the textures...cobblestone over dirt. It's something I've thought of experimenting with myself. If only to make dealing with landscape texturing limitations easier in areas where there are too many textures in use.

    Not sure how I feel about the ditch building...having built quite a few roads now it sounds like a lot of work for a small gain.
    1. ZekAonar
      ZekAonar
      • member
      • 11 kudos
      Ditches are definitely a lot of work via the current process. I've been thinking about a faster way to accomplish them though:

      First, I would lower the terrain at the beginning of the road site, then level it out to a sufficient width all the way to the end. Next, I would go back to the beginning of the road, raise a small portion of the terrain, and, finally, proceed to level that out all the way to the other side of the road.

      I have yet to try this in the CS, but I should think the result to be wider roads and smoother ditches for less time. Those brush sizes can be a bit tricky though.. I've learned to never trust the red radius whenever I'm working in tight spaces, as it tends to affect an area slightly larger than that which is shown.
    2. mhahn123
      mhahn123
      • premium
      • 207 kudos
      Yes that's right...because a single landscape node is slightly larger then the edit radius shown on the editor tool. It can be frustrating to work with in tight spaces. Your process sounds like it should work. Slightly more time consuming than typical road building...but if you have the time to spare...why not. it surely looks more lifelike than anything else I've seen.
  3. TesaPlus
    TesaPlus
    • premium
    • 69 kudos
    It is definitely no work for the impatient .

    I can imagine these ditches been half overgrown by grasses and shrubs,
    perhaps filled with water ... Though the latter might suit Liquid Water
    users only: The other water types I know of have all these clear-cut
    borders .
  4. taepal77
    taepal77
    • member
    • 134 kudos
    Disappeared sharpness of terrain. Very good views. (Soft terrain)

    I really hate unusual terrain.

    Your work is wonderful. always great work.