About this image
The Tyrendarians are essentially the "Byzantines" of Asuron -- the hoarders of ancient technology, the glorified remnants of a lost empire. I felt like it would make since then, for this faction to have preserved the delicate art of road-building.
Welcome to my little experiment. In Oblivion, all roads were painted onto the land in two-dimensional fashion, lacking depth. In Realms of Asuron: Nordania, I aim to take a totally new approach to road design. The process involves painting dirt, then (with a smaller brush) painting cobblestone over it, and finally, vertex-by-vertex, dropping bits of the terrain closest to the road. It takes quite a bit longer than the traditional "2D" method, but the result is something that feels like there is actually some amount of dirt/gravel/sand beneath you holding everything together.
Note that the stretch of road you see in the screenshot is just a prototype. I'm running a small-scale experiment before I decide whether I want to follow through with this. If "roads with ditches" do appear in the mod, there won't be very many of them. They take a lot of time and effort to make, so only the main roads between cities would be built in this style.
Let me know what you guys think about this idea.
7 comments
Not sure how I feel about the ditch building...having built quite a few roads now it sounds like a lot of work for a small gain.
First, I would lower the terrain at the beginning of the road site, then level it out to a sufficient width all the way to the end. Next, I would go back to the beginning of the road, raise a small portion of the terrain, and, finally, proceed to level that out all the way to the other side of the road.
I have yet to try this in the CS, but I should think the result to be wider roads and smoother ditches for less time. Those brush sizes can be a bit tricky though.. I've learned to never trust the red radius whenever I'm working in tight spaces, as it tends to affect an area slightly larger than that which is shown.
I can imagine these ditches been half overgrown by grasses and shrubs,
perhaps filled with water ... Though the latter might suit Liquid Water
users only: The other water types I know of have all these clear-cut
borders .
I really hate unusual terrain.
Your work is wonderful. always great work.