About this image
The shot I've been leading up to with my last 3 images (which can be viewed here, here and here) and consists of all four of my characters in various versions of the same armour. I'm like a kid with a new toy after learning how to retexture parts of armour (not difficult as I found out but still) but I'm leaving it here.
Also Cris and Breeze have been distracted by a shiny object which is why they're looking off to one side, a rare case of two of my characters being easily distracted/having a shot attention span.
And here's a game for you all to play: bearing in mind that all my characters have CM partner versions as well as signature weapons (the ones they're wielding in this shot) which one do you think is the PC (player character)? And here's a hint the PC is definitely in that image.
8 comments
As for re-textureing I found out last year that it isn't that hard, just time consuming. Even if 80% of the job is copy/past texture paths into the mesh.
That reminds me, I need to look up that altered armor for guards again for something.
http://tes.nexusmods.com/downloads/file.php?id=40596
It matches it better then the default guard armor for female toons.
You know, after positioning a character turning off their AI (type TAI in the console while having them selected) helps to keep them looking directly uhm... at the camera. It also stops them from turning to your character when she's nearby.
I've used the TAI command before (both in Oblivion and in FNV) and I've found I actually prefer setrestrained to it.