About this image
I'm finally retaking my large mod projects
This includes new robe designs for the Outfit Redesign
A complete remake of Mannimarco and other villains and important people... because a hero is only as good as the challenges he faces, you cant have the King of Worms look like a potato sack
And more of that... NPC tweaks project has begun.
I take it that's one of OCO's plus points, well, now I'm adding it too. Might take a while though
Oh and thanks to Nuska's generosity, OCO's resources are mostly free and I can use those hairstyles too If needed.
I'm taking requests now at which NPCs should be revamped
I probably wont be able to make everyone, but just leave suggestions at which ones you want to see made pretty/human/not potato, if you feel like it
So, NPCs you like, or hate or care about or are important to you in game. Anything goes
PS... you wouldn't believe the horrors i've witnessed in the CS regarding some NPCs...
10 comments
im really hoping to see those robes you mentioned!
keep doing great!
Factions is a good place to start looking for other NPCs
And the new robes... well the design is right there, Mannimarco is wearing the King of Worms special, but there will be vartiants for the other robes... will show more on another screen later...
Denny: I'm not sure you knew but this is a "resuming work" thing. Both mods are already released, just they're unfinished.
And the creating characters part is also finished and available. No makeup unless you mess with sliders
In the pic you can see Mannimarco wearing makeup, because he's the only one currently who does so. Because there was no way of getting that ESO look without a custom texture. But he is an NPC, he has nothing to do with character creating
It looks interesting.
My mod has been different and totally incompatible with OCO from the very beginning
What I meant is, both mods fulfill similar features and mine:
-Changes basic races' assets acting like a replacer mod for all meshes and textures vanilla
-Adds a hairstyle library
-Further customizes race geometric data so that facial features are smoother
-And now: It will also change NPC features, taking care of ugly faces that are NPCs geometrical data's fault, and that could not be fixed by just making the races prettier alone
The rest of the OCO thing, means it has some new hairstyles, that are also present in my hairstyle library, and that in changing NPCs, I can use those hairstyles too. This means that NPCs that were altered by OCO with new haistyles, can use the same hair as they did in OCO
This is because races use a model and a texture, a model and a texture, a model and a texture and so on for each feature of the race. Race assets ussually are "head" "eyes" "tongue" "ears"
If you replace a model or a texture for a race asset, you'll see change
However large beauty mods such as mine and OCO, replace EVERYTHING
And thus they're incompatible to each other and with smaller mods that individually alter one of these features
Combinations however are possible, but you need to dig deeper in modding
I surely will try it, can't wait.