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Finally made it to install OR. The lod has been made with tes4ll + new "rocky filter" option (almost ready for release) to improve the mountains
Finally made it to install OR. The lod has been made with tes4ll + new "rocky filter" option (almost ready for release) to improve the mountains
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rocky_filter_value is used to calculate the curvature to the black value (increasing it makes it more sensitive), rocky_filter_value_mix is the intensity at all (1.0 = 100%)
FWIW, I think the problem with Nehrim's distant landscape is something more fundamental to do with how the original terrain was made than with LOD generation per se. Nehrim's mountains are generally smooth lumps that appear to have been raised by hand in the editor, and they haven't had any type of erosion modelling applied to them, resulting in a somewhat unnatural, 'sugar-loaf' effect... In other words I don't think the LOD generator can add detail which the original landscape lacks...
Anyway, definitely excited for better distant mountains in Cyrodiil at least!
https://github.com/Gruftikus/lltool/wiki/DiamondSquare