Oblivion
Argonian by ElAlquimista

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Mahtawa

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Both genders looks extremely high quality and awesome, way more than "classic argies". (stolen term, herher)

Late night methods: OCO open in TesCS via obse - change eye meshes and textures which dindt load (sinners silver eyes error?)

..I kinda like this. Not as lizardy but there is something that makes this guy atleast looks vicious.

5 comments

  1. Mahtawa
    Mahtawa
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    I edited the actual OCO esp and redirected the stuff.. Meshes show up but textures are just silver which i dont understand. But hey, atleast in this screenshot its a cool effect xD
    1. Myst42
      Myst42
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      But why insist on editing OCO
      It's not compatible!
      Please Maht, use the esp deactivation method, if it's an esp, it really should show why the game is not recognizing vanilla textures
    2. Mahtawa
      Mahtawa
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      Heh. It is my only race change mod xD
      Only things that are active are ton of pose mods, few races which i changed myself later (no khajiit or args)

      Also your esp(s) is(are) not active nor installed. As i said, i replaced meshes and used fitting textures but eyes are so far like in this pic xD
      Gotta do tweaks later.
    3. Myst42
      Myst42
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      Ok... Another idea...
      Meshes and textures
      It seems to look "crome" and I remembered This mod
      That mod taught me about "latex" properties, shinyness in oblivion, alphas layers in diffuse maps that are white to cause said texture effect, and the fact that one has to disable window reflections to see the effect as intended and not crome-ish

      I think I have a possible solution:
      -Try editing EyeArgonian.dds in Oblivion \ Data \ Textures \ Characters \ Eyes, alpha layer needs to be deleted or black.
      -Deactivating window reflections on graphic options also may work
  2. Myst42
    Myst42
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    Ok, we seriously need to diagnose the source of this problem... Could It be related to OCO?

    Mechanics:
    Plugin -> Should point to the right eyes and textures
    Meshes -> In their right folder
    Textures -> In their right folder
    And in the old days, that was enough to make something like eyes work right?

    All of the previous should be located in exactly, vanilla locations for everything as I havent changed anything.
    If Oblivion.esm says vanilla argonian eyes are in Textures/Characters/Eyes/EyeArgonian.dds, then that's where there should be a replacer texture by me and that's where the plugin should be poining.
    Meshes seem OK or they wouldn't even be there, you'd have sockets instead of eyes.

    So if your's is the same problem as Sinner's, the problem is that for some reason, the game is simply not using vanilla eye textures. (You should totally check that by disabling my plugin and deleting my replacent stuff temporarily, the idea is to revert to vanilla asset usage.

    The other step to try to diagnose this by reverting to vanilla, is to temporarily deactivate all mods extept those which are indispensable. If possible, you try Oblivion.esm and nothing more until vanilla eyes start working. Then my mod, see if it works, then other mods by group, see if it works with those. Eventually maybe an interfering esp file should show up...

    And I really hope some of these steps work because I'm out of ideas XD

    PS: BTW If anyone else is brave enough to do beta testing, you can PM me
    Beware OCO users though... maybe It's the source of this eye issue...